jorb wrote:I mean... let's say it's four hours.
algeralith wrote:No amount of time period will negate the human side of gaming.
There is no desire among people to have to choose between defending their base or attending the funeral of a loved one.
jorb wrote:algeralith wrote:No amount of time period will negate the human side of gaming.
There is no desire among people to have to choose between defending their base or attending the funeral of a loved one.
True for any competitive environment. At that point you're basically saying that siege just shouldn't be a thing, and I don't think that's the game we're trying to build.
jorb wrote:algeralith wrote:No amount of time period will negate the human side of gaming.
There is no desire among people to have to choose between defending their base or attending the funeral of a loved one.
True for any competitive environment. At that point you're basically saying that siege just shouldn't be a thing, and I don't think that's the game we're trying to build.
jorb wrote:algeralith wrote:No amount of time period will negate the human side of gaming.
There is no desire among people to have to choose between defending their base or attending the funeral of a loved one.
True for any competitive environment. At that point you're basically saying that siege just shouldn't be a thing, and I don't think that's the game we're trying to build.
algeralith wrote:jorb wrote:algeralith wrote:No amount of time period will negate the human side of gaming.
There is no desire among people to have to choose between defending their base or attending the funeral of a loved one.
True for any competitive environment. At that point you're basically saying that siege just shouldn't be a thing, and I don't think that's the game we're trying to build.
The issue is, there exists two communities within the game. A vocal minority who only want to PVP, and a more quiet majority who just want to play casually.
wonder-ass wrote:they lose in the quality and stat grind so they become "peaceful" hermits to avoid getting killed.
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