Game Development: Kicksleddin' on Thin Ice

Announcements about major changes in Haven & Hearth.

Re: Game Development: Kicksleddin' on Thin Ice

Postby borka » Wed Sep 04, 2019 8:42 pm

CaveHermit wrote:Sad game 150ppl online.


There'd be more if you hadn't bullied some out ... :P
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Re: Game Development: Kicksleddin' on Thin Ice

Postby KwonChiMin » Wed Sep 04, 2019 8:52 pm

borka wrote:
CaveHermit wrote:Sad game 150ppl online.


There'd be more if you hadn't bullied some out ... :P

Does not work like this
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Re: Game Development: Kicksleddin' on Thin Ice

Postby Slurmp » Wed Sep 04, 2019 10:09 pm

I found a minor bug when using the sled. emotes turn your sled 90* clockwise from the direction you click
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Re: Game Development: Kicksleddin' on Thin Ice

Postby shubla » Wed Sep 04, 2019 10:12 pm

jorb wrote:[*] Added a "Kicksled", vehicle. Build it, and zip-zap around on snow and ice. Slow elsewhere. Unsure of the PvP implications, but I guess we'll find out! The kicksled takes one passenger or object.

Finally a good update!!

I wonder if we could put ice blocks in our cellars, to keep the ice (and cellar) cool even during summer?
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Re: Game Development: Kicksleddin' on Thin Ice

Postby Ants » Wed Sep 04, 2019 10:23 pm

So what will the combat rewrite involve, exactly? And when are we getting changes to siege?
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Re: Game Development: Kicksleddin' on Thin Ice

Postby NeoBasilisk » Wed Sep 04, 2019 10:32 pm

These sleds own. There are going to be some serious shenanigans during the first winter of the next world.
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Re: Game Development: Kicksleddin' on Thin Ice

Postby jorb » Wed Sep 04, 2019 10:38 pm

Ants wrote:And when are we getting changes to siege?


When you propose a meaningful one?
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Re: Game Development: Kicksleddin' on Thin Ice

Postby loftar » Wed Sep 04, 2019 10:46 pm

Ants wrote:And when are we getting changes to siege?

From most of what I've heard, the biggest problem with siege right now is that PvP doesn't work properly, which is what we're working on.

Ants wrote:So what will the combat rewrite involve, exactly?

We're trying a few different things, so I can't really say until we've started to settle on something more concrete.
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Re: Game Development: Kicksleddin' on Thin Ice

Postby meowtits » Wed Sep 04, 2019 11:20 pm

why no winter curios? like a perfect/symmetrical snowflak??
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Re: Game Development: Kicksleddin' on Thin Ice

Postby Ants » Wed Sep 04, 2019 11:21 pm

loftar wrote:
Ants wrote:And when are we getting changes to siege?

From most of what I've heard, the biggest problem with siege right now is that PvP doesn't work properly, which is what we're working on.

Getting your siege engine shot down by archery towers immediately after breaking through the first wall of a palisade layer is what makes siege truly impossible.

And PVP has nothing to do with siege, not right now. Siege involves building things and naked alts. There's no reason for a warrior to come out from behind their walls.
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