Ants wrote:It's possible you're right. I don't know the details and I wasn't there.
However, all I'm hearing from Snail is that the system is fine as it is and I'm not seeing any answer to the how to break through a base with multiple walls question.
Ants wrote:My only opinion is that siege ought to be possible. Not easy, not fast. Just possible.
Explain how you would break inside a village with plenty of resources and multiple walls.
I can't really take you seriously until I get an answer to the "how do you break into a village with multiple walls" question tbh.
jorb wrote:Would it be fun if there were like... a 24 hour event once every month, when all walls can be bashed?
wonder-ass wrote:there would be nobody left to play. id and many others would kill off every lil hermit we come across. it would prob be 24 hours of the strongest faction playing the rest logging off cuz why bother dying ? could make a test world where basicaly there is no q/stat and everything is a lot more fast paced and punishing and see how it goes. instead of grinding quality it would be who gets weapons and gear first to go in siege parties it would be an interesting experience.
jorb wrote:wonder-ass wrote:there would be nobody left to play. id and many others would kill off every lil hermit we come across. it would prob be 24 hours of the strongest faction playing the rest logging off cuz why bother dying ? could make a test world where basicaly there is no q/stat and everything is a lot more fast paced and punishing and see how it goes. instead of grinding quality it would be who gets weapons and gear first to go in siege parties it would be an interesting experience.
Ok, but how much of that would be due to the fighting system being sub-par? Wouldn't your own base be under threat while you are away killing hermits?
jorb wrote:wonder-ass wrote:there would be nobody left to play. id and many others would kill off every lil hermit we come across. it would prob be 24 hours of the strongest faction playing the rest logging off cuz why bother dying ? could make a test world where basicaly there is no q/stat and everything is a lot more fast paced and punishing and see how it goes. instead of grinding quality it would be who gets weapons and gear first to go in siege parties it would be an interesting experience.
Ok, but how much of that would be due to the fighting system being sub-par? Wouldn't your own base be under threat while you are away killing hermits?
jorb wrote:It's one of the hardest design challenges we face for sure.
pawnchito wrote:jorb wrote:Would it be fun if there were like... a 24 hour event once every month, when all walls can be bashed?
As fun as the Purge sounds, I don't think it would be all that fun to have to miss out on the festivities of trying to keep my shit together if i had a real life commitment that didn't allow me to protect against the sweet trollage that would come with this.
jorb wrote:wonder-ass wrote:there would be nobody left to play. id and many others would kill off every lil hermit we come across. it would prob be 24 hours of the strongest faction playing the rest logging off cuz why bother dying ? could make a test world where basicaly there is no q/stat and everything is a lot more fast paced and punishing and see how it goes. instead of grinding quality it would be who gets weapons and gear first to go in siege parties it would be an interesting experience.
Ok, but how much of that would be due to the fighting system being sub-par? Wouldn't your own base be under threat while you are away killing hermits?
wonder-ass wrote:jorb wrote:wonder-ass wrote:there would be nobody left to play. id and many others would kill off every lil hermit we come across. it would prob be 24 hours of the strongest faction playing the rest logging off cuz why bother dying ? could make a test world where basicaly there is no q/stat and everything is a lot more fast paced and punishing and see how it goes. instead of grinding quality it would be who gets weapons and gear first to go in siege parties it would be an interesting experience.
Ok, but how much of that would be due to the fighting system being sub-par? Wouldn't your own base be under threat while you are away killing hermits?
why would i care? its gonna get raided regardless i aint staying up 24h to protect it xd
Users browsing this forum: Python-Requests [Bot] and 146 guests