jorb wrote:algeralith wrote:No amount of time period will negate the human side of gaming.
There is no desire among people to have to choose between defending their base or attending the funeral of a loved one.
True for any competitive environment. At that point you're basically saying that siege just shouldn't be a thing, and I don't think that's the game we're trying to build.
The issue is, there exists two communities within the game. A vocal minority who only want to PVP, and a more quiet majority who just want to play casually.
If you go that route, I feel like you'd disenfranchise the latter. If things become open to free sieging, people will abuse it. You will see those people suffer.
I know you guys want to introduce a proper siege system, but you really need to consider what value such a thing actually has.
It is a dangerous tool, you will not be able to maintain the casual player base if they become even more vulnerable.
Mega factions are already an issue, and I think it be compounded even more. Just take a look at any other Sandbox, such as ARK where that issue exists.