jorb wrote:Would it be fun if there were like... a 24 hour event once every month, when all walls can be bashed?
I'm unsure what's the supposed purpose of this invention. And I can't even make suggestions if I don't know what goal you intended to achieve. Only a criticism.
- It surely will decrease the sense to use siege mechanics (as if they're overused...).
- It surely will push players into a combat that, as I understand, you deem as needing a rework.
- Lowered cost of attacking a base will lower the level of targets it's reasonable to attack. As an act of handbashing has basically no cost for those who got high enough stats, it will allow to raid anybody "just because". Rageless noobs that can't make a Nidbane included, if not straightforward preferred.
Regardless of length of such event, as far as it's enough for one high-statted character to break in one base.
It would be fun for ones and not fun for others. Again, what was the goal?
jorb wrote:It's one of the hardest design challenges we face for sure.
As I see the ranking of current issues, it's: endless Q growth > predetermined combat > sieges. And locality somewhere beside, but it's unrelated to the question. That is, while you can work on them in any order, you won't see much overall improvement after tweaking sieges even if you make it right, until you have basic combat right as well. And you won't see if the combat itself is good until the issue with evergrowing Q gap is solved. Or until combat is totally untied from Qs and stats, which seems unlikely.
jorb wrote:I mean... let's say it's four hours.
When America sleeps, when Europe sleeps, or when Asia sleeps?