Game Development: Spring Chicken

Announcements about major changes in Haven & Hearth.

Re: Game Development: Spring Chicken

Postby valeriesusanne » Tue Sep 17, 2019 4:44 pm

I'm enjoying the seasons, but it seems to be taking a while for the trees to produce? (Probably wouldn't have noticed except I need to pick cherries for my credo!)
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
User avatar
valeriesusanne
 
Posts: 149
Joined: Wed May 30, 2018 12:30 pm

Re: Game Development: Spring Chicken

Postby borka » Tue Sep 17, 2019 7:24 pm

ErdTod wrote:You don't have to chop and replant hundreds of trees every week now?


if i'd work with hundreds of trees i wouldn't bother now (i would have hundreds of seeds stashed ...) ... :P

Honestly there are a lot of ppl complaining the last days in HH realm chat ... and i don't think any of them has hundreds of trees going ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Game Development: Spring Chicken

Postby boreial » Wed Sep 18, 2019 3:33 am

72 pines, 36 mulberry, 15 apple, 12 pear, 12 fir, 40-50 assorted (for color texture purposes) all with no seeds to replant for either Q upgrades or for replacement when used.
User avatar
boreial
 
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

Re: Game Development: Spring Chicken

Postby Enjoyment_2 » Wed Sep 18, 2019 7:55 am

ErdTod wrote:i am now not playing anymore

One of the biggest problems of this game.
The voice of ppl who either not playing the game or playing only small part of it (like pvp-gods) is too strong on forum, sharing their views on subjects they never have touched. I saw so many times when point-of-view begins with "I personally didn't (put discussion topic here), but I think (put suggestion straightly opposite to logical one)". And devs listen to this voice too much.
User avatar
Enjoyment_2
Under curfew
 
Posts: 592
Joined: Mon Oct 19, 2015 12:53 pm

Re: Game Development: Spring Chicken

Postby ErdTod » Wed Sep 18, 2019 12:00 pm

Enjoyment_2 wrote:
ErdTod wrote:i am now not playing anymore

One of the biggest problems of this game.


At least we put a disclaimer :)

On the other hand, people that have quit is 1350 out of 1500 players that were playing when the world started. I'd want to know why did they quit and what can be done better. Level of incompetence of such advises or comments is to be determined by devs themselves.
User avatar
ErdTod
 
Posts: 492
Joined: Wed Sep 21, 2011 7:53 pm

Re: Game Development: Spring Chicken

Postby Enjoyment_2 » Wed Sep 18, 2019 1:01 pm

Well, yes to both your statements. It would be nice to hear why ppl leaved and thats trully a devs decisions who they think they should listen.
But again, you didn't told how it was with your experience when you've played and what was the reasons to leave, but telling how the things (that was changed after you leaved and you know nothing about current state) feels to you right now, judging was it good or bad changes. And ppl who actually touched mechanics before and after, and planning to use them actively in future shouldn't be equaled to ppl that "feels okay with those changes". IMO.
User avatar
Enjoyment_2
Under curfew
 
Posts: 592
Joined: Mon Oct 19, 2015 12:53 pm

Re: Game Development: Spring Chicken

Postby soroman » Wed Sep 18, 2019 1:05 pm

ErdTod wrote:
Enjoyment_2 wrote:
ErdTod wrote:i am now not playing anymore

One of the biggest problems of this game.


At least we put a disclaimer :)

On the other hand, people that have quit is 1350 out of 1500 players that were playing when the world started. I'd want to know why did they quit and what can be done better. Level of incompetence of such advises or comments is to be determined by devs themselves.


they left because they lost the race for quality. if you remove the game from the rapid growth of quality and limit its limit, the play will be longer. written through translator
soroman
 
Posts: 12
Joined: Wed May 16, 2012 1:21 pm

Re: Game Development: Spring Chicken

Postby Archiplex » Sat Sep 21, 2019 3:46 pm

So... anything this week?
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
User avatar
Archiplex
 
Posts: 1260
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Game Development: Spring Chicken

Postby jorb » Sun Sep 22, 2019 1:33 am

Aight, I'm going to call it that we won't patch this week. Was hoping we would, but I think we're better served waiting for next. Such is life. Apologies!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Spring Chicken

Postby borka » Sun Sep 22, 2019 3:10 am

np ty for announcing :)
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 14 guests