by Pan_w_okularach » Sat Sep 28, 2019 5:05 pm
I think there's potential for a great combat system here, but only if the devs are willing to work on it till it's ready, not just make a few tweaks and give up like they did the last time. This is going to need a lot of trial and error before it's playable. Otherwise, I suggest you just bring back Legacy combat and be done with it.
Anyways, here's my thoughts on the current build:
1. Lack of viable attacks against fleeing targets. There need to be attacks whose (range)>(its cast time)*(opponent speed) or anyone can escape combat at any moment by just clicking away.
2. Left Hook. Clearly overpowered, LH spam beats anything else because of it's quick cast time. Considering it's supposed to be a quick interrupt, increasing its cooldown or cast time would render it useless, so I suggest reducing its range instead, from 2 tiles to 0.5 tiles. That way in order to use the attack one would have to close the distance with the opponent first.
3. Punch. Lacks range to be effective against Left Hook and I would argue against Kick too. Can't possibly hit a fleeing target with it. Increase the range from 2.5 tiles to 3.
4. Kick. I see it as a defensive move that can counter an opponent trying to close distance with you. Fine at that.
5. Chop. Too slow, too short. Also deals too little damage. I see this attack as a finisher, rather than something you try to make opening with, so IMO there's no reason for it to be harder to land than let's say Punch. Higher damage will be compensated by longer cooldown and IP cost or even a reduced attack weight. Creating opening is already hard enough no need to make dealing damage extra hard.
6. Quick Dodge. Broken, can be spammed with no window of opportunity for the attacker to hit. I don't see how this ability can be fixed without introducing individual ability cooldowns. Maybe make Quick Dodge into what it sounds like - character dashes in the direction of cursor for 2-3 tiles.
7. Jump. Fine as it is, although it doesn't seem to be interrupted by Left Hook not sure if intedned or not.
Memories of pain