Game Development: Snekkja

Announcements about major changes in Haven & Hearth.

Re: Game Development: Snekkja

Postby SovietUnion » Wed Oct 02, 2019 11:54 pm

Haymaker made the new combat a LOT more interesting. You're going in the right direction with these special UA moves.

I'm interested though if this won't decrease the usefulness of MC. Some special MC moves plox! Less movement based, more defensive like IRL.

Edit 1: For example Parry, which is like dodge, but has longer cooldown and deals openings/damage to UA attacks

Edit 2: Would also be nice if people could either spec more into UA if they like aggressive movement combat or into MC if they like more defensive combat (more useful for PvE). Or a combination of both
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Re: Game Development: Snekkja

Postby Lyrroth » Thu Oct 03, 2019 12:10 am

jorb wrote:The Snekkja does not, however, require siege machines to destroy.

Enjoy!


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Re: Game Development: Snekkja

Postby wonder-ass » Thu Oct 03, 2019 12:20 am

the 2 new moves are so fucking fun please more skill based moves like this cant wait to see more.
now for some balancing ideas.

kick cd is far too long to counter haymaker i dont see any reason to use it over dodge which is quite op. lower the animation time and cd and id try it more often.
punch is still useless idk why youd use it over lefthook as it is mainly used to counter attack or to stop someone from moving which lefthook does better.
not sure how i feel about chop pretty hard to hit but satisfying when it hits.

then again this is all from 1v1s i dont actually know how it would work out in group fights.
jugg would bodyblock a lot in teamfights and id imagine haymaker would do the same could possibly even kill allies by blocking.

idea for move oppknock.
its a dash and charge combined first you have to dodge which goes in the direction your mouse is at after you get x seconds of time to aim the area you want to dash at if it hits increase opponents opening. could even be skillfully used to jump around trees to grab tree huggers : P or fail miserably.
Last edited by wonder-ass on Thu Oct 03, 2019 12:36 am, edited 1 time in total.
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Re: Game Development: Snekkja

Postby Archiplex » Thu Oct 03, 2019 12:27 am

wonder-ass wrote:
punch is still useless idk why youd use it over lefthook as it is mainly used to counter attack or to stop someone from moving which lefthook does better.
not sure how i feel about chop pretty hard to hit but satisfying when it hits.


FWIW I found it easier to hit with punch than with left hook when stopping a jugular, but yes, I think they overlap a bit too much.
Chop is... odd. It's SO hard to hit, but yes, it has a pretty good reward.

Like earlier, I would love to see more MC attacks.
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Re: Game Development: Snekkja

Postby wonder-ass » Thu Oct 03, 2019 12:39 am

Archiplex wrote:
wonder-ass wrote:
punch is still useless idk why youd use it over lefthook as it is mainly used to counter attack or to stop someone from moving which lefthook does better.
not sure how i feel about chop pretty hard to hit but satisfying when it hits.


FWIW I found it easier to hit with punch than with left hook when stopping a jugular, but yes, I think they overlap a bit too much.


prefrence is oke imo lefthook outshines punch when it comes to countering both jugg and haymaker you need some insane reactions and predictions to land punch consistently on haymaker.
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Re: Game Development: Snekkja

Postby Archiplex » Thu Oct 03, 2019 1:55 am

this patch brought back midges :(

i was hoping jorb would never notice they were gone
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Re: Game Development: Snekkja

Postby loftar » Thu Oct 03, 2019 2:15 am

Archiplex wrote:this patch brought back midges :(

i was hoping jorb would never notice they were gone

No, they just came into season.
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Re: Game Development: Snekkja

Postby Archiplex » Thu Oct 03, 2019 2:54 am

loftar wrote:
Archiplex wrote:this patch brought back midges :(

i was hoping jorb would never notice they were gone

No, they just came into season.


Ah, original patch note only said they should be gone for winter. Glad to know its more than that!
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Re: Game Development: Snekkja

Postby MrBunzy » Thu Oct 03, 2019 3:10 am

Umm, I had midges spawn outside my house in the dead of winter, was that not intended?
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Re: Game Development: Snekkja

Postby jordancoles » Thu Oct 03, 2019 3:53 am

Thanks for new boats, pretty cool
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