Game Development: Snekkja

Announcements about major changes in Haven & Hearth.

Re: Game Development: Snekkja

Postby Archiplex » Thu Oct 03, 2019 5:00 pm

Ardennesss wrote:It wasn't an issue, knarr sway was added because of 1 person who built like 20 knarrs to build an island vault for the luls. I've never seen a single knarr blocking a river on purpose.


Maybe you, but I distinctly recall a lot of river systems being blocked off in w9 and it was fairly annoying.
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
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Re: Game Development: Snekkja

Postby MadNomad » Thu Oct 03, 2019 5:00 pm

Enjoyment_2 wrote:Also, by "Knarrs are faster on oceans" you meant "Snekkjas are slower on ocean" or you really made Knarrs faster? If second, cool. If first, please, read this


If knarrs are faster on the high seas than snekkjas are, then it's a logical conclussion that snekkjas are slower on the high seas than knarrs!(and you could conclude that knarrs are faster on the high seas than snekkjas are if snekkjas are slower on the high seas) so it doesn't really matter which sentence you pick to describe their relative speed!
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Re: Game Development: Snekkja

Postby jock » Thu Oct 03, 2019 6:45 pm

+1 now for a COG and super high sea ship!
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Re: Game Development: Snekkja

Postby HasseKebab » Thu Oct 03, 2019 10:27 pm

New ship looks really nice tbh
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Re: Game Development: Snekkja

Postby DeadlyPencil » Fri Oct 04, 2019 1:55 am

these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.

You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.

Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously
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Re: Game Development: Snekkja

Postby Archiplex » Fri Oct 04, 2019 2:01 am

DeadlyPencil wrote:these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.

You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.

Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously


This is a problem of the combat system, not boats. I can see it being handled before the next world.
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
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Re: Game Development: Snekkja

Postby Resture » Fri Oct 04, 2019 3:05 am

I just tried out the new combat. I really enjoy it.
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Re: Game Development: Snekkja

Postby MadNomad » Fri Oct 04, 2019 6:08 am

DeadlyPencil wrote:these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.

You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.

Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously


you're just supposed to hide behind the wall all day :roll: they will let you do anything if you do this :roll:
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Re: Game Development: Snekkja

Postby Lyrroth » Fri Oct 04, 2019 10:59 am

DeadlyPencil wrote:these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.

You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.

Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously


do you even play this game? both knarrs and skkenja take almost the same amount of time to build from world start. nothing changes really here.
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Re: Game Development: Snekkja

Postby Virs » Fri Oct 04, 2019 1:41 pm

Lyrroth wrote:
DeadlyPencil wrote:these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.

You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.

Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously


do you even play this game? both knarrs and skkenja take almost the same amount of time to build from world start. nothing changes really here.



Why would one bother with maths if there's a reason to rant about the game reeeeee
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