by Archiplex » Fri Oct 04, 2019 2:01 am
DeadlyPencil wrote:these new boats will make early game boat combat even worse than before. this world there was at least a delay before people got knarrs and you were gonna die if caught in a rowboat. Now they are going to have these within days. a noobs dinky little row boat is never going to be able to outrun them back to their base. Try and juke them and get into their boat? doesn't work because you dont have a key.
You should ahve just made knarrs same speed as rowboats in shallow water and that would have fixed boats.
Since you already made thsi boat, make it so ALL boats go approx speed in shallow water. Then this boat is faster in deep water, then knaarrs faster in oceans. noobs should be able to boat around shallow water and not have boats gaining speed on them rediculously
This is a problem of the combat system, not boats. I can see it being handled before the next world.
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)
W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A