1. Multiple openings. Why are we doing multiple openings, again? What does it achieve that one opening can't? Needless convolution.
2. The AoE's on all of the new moves are way too big. Is this even melee combat at this point? IMO no attack should have bigger range than 3-4 tiles or group combat is going to be very unpredictable.
wonder-ass wrote:Tarnum wrote:IP mechanic make huge problems in teamfights, biggest combat problems is about IP and targeting in huge teamfights, it was so annoying at old metheorite fights of this world. Can we have any outher way? New combat looks better, but maby we can got cast time or like this instead of ip? Or strong attaks will be useble only on enemy with some amount of openings? Or stamina cost? Anyway running around enemy army and gather ip on each enemy untill you got enough to start fight not even fun
i completely agree with tarnum on this. i think its a good idea to part ways with ip mechanics and make it something different.
Agreed. Getting 10-15 coins on every opponent before the fight could actually start was pure cancer. I suggest adding some sort of combat stamina: you start with full combat stamina, every move, offensive or defensive, costs some amount, and it refills over time. Kinda like the attack bar from Legacy.