Pan_w_okularach wrote:Agreed. Getting 10-15 coins on every opponent before the fight could actually start was pure cancer. I suggest adding some sort of combat stamina: you start with full combat stamina, every move, offensive or defensive, costs some amount, and it refills over time. Kinda like the attack bar from Legacy.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
SnuggleSnail wrote:Vigilance wrote:New combat is so fucking incoherent between two people, one with 60 ping and one with about 200. I am completely unable to put up a convincing fight.
This would absolutely kill the game for me. It's conceptually okay, I don't like it, but holy fucking crap this netcode and this ping have thoroughly convinced me that this is the single most detrimental implementation that could ever come to me.
I assume the high ping population is small/not worth catering to given the state of flower menus/coracles.
450MS btw
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:SnuggleSnail wrote:Vigilance wrote:New combat is so fucking incoherent between two people, one with 60 ping and one with about 200. I am completely unable to put up a convincing fight.
This would absolutely kill the game for me. It's conceptually okay, I don't like it, but holy fucking crap this netcode and this ping have thoroughly convinced me that this is the single most detrimental implementation that could ever come to me.
I assume the high ping population is small/not worth catering to given the state of flower menus/coracles.
450MS btw
Yea it's just everyone in NA who needs um.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
neeco wrote:You can outrun someone using gftj on run speed, much less sprint.
Pan_w_okularach wrote:1. Multiple openings. Why are we doing multiple openings, again? What does it achieve that one opening can't? Needless convolution.
Tarnum wrote:Anyway running around enemy army and gather ip on each enemy untill you got enough to start fight not even fun
jordancoles wrote:The IP mechanic in 1v1s isn't terrible, but managing multiple pools of IP across multiple targets and switching targets is just awful and always had been
Custom clients make it more bearable but then the screen just becomes so cluttered with overhead displays that you might as well be fighting a black collision box rather than another player wearing gear
I am also not a huge fan of the "combat interaction" that you need to initiate before being able to use combat moves. I would prefer it if we could que moves at any time from our hotkeys and then initiate combat more freely in that way. Group combat usually starts with agroing everyone near you and stacking coins. If one of your targets runs too far away and loses agro, you have to get coins all over again. It makes for a lot of micromanagement and spam clicking that I feel takes a lot of the focus and fun away from group combat
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