Game Development: Glimmer Thatch

Announcements about major changes in Haven & Hearth.

Re: Game Development: Glimmer Thatch

Postby captainmorgan » Thu Oct 17, 2019 6:29 pm

And glimmer moss beard decoration for Christmas? :D
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Re: Game Development: Glimmer Thatch

Postby Cayur » Thu Oct 17, 2019 10:02 pm

pure yoy
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Re: Game Development: Glimmer Thatch

Postby shubla » Thu Oct 17, 2019 10:37 pm

Glimmer roofs?
Whats next?
Fur roofs?
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Re: Game Development: Glimmer Thatch

Postby Vigilance » Fri Oct 18, 2019 1:51 am

New combat is so fucking incoherent between two people, one with 60 ping and one with about 200. I am completely unable to put up a convincing fight.

This would absolutely kill the game for me. It's conceptually okay, I don't like it, but holy fucking crap this netcode and this ping have thoroughly convinced me that this is the single most detrimental implementation that could ever come to me.
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Re: Game Development: Glimmer Thatch

Postby Ants » Fri Oct 18, 2019 5:05 am

Ahhh, that thatching is beautiful!!!

That being said, it's the fourth or fifth green tatching we have. Could we get blue thatching from silverfirs, maybe? Or white?
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Re: Game Development: Glimmer Thatch

Postby Kamil457 » Fri Oct 18, 2019 9:07 am

Please do paved tiles will not get snowed. Is strange when dirt road is not snowed but your paved tiles are.
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Re: Game Development: Glimmer Thatch

Postby Zentetsuken » Fri Oct 18, 2019 9:21 am

Kamil457 wrote:Please do paved tiles will not get snowed. Is strange when dirt road is not snowed but your paved tiles are.


I take it you don't live in a snowy climate? This is exactly what would happen irl. Stone is an insulator, it will keep snow from melting for longer, dirt has minerals and salts that melt snow.
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Re: Game Development: Glimmer Thatch

Postby SnuggleSnail » Fri Oct 18, 2019 9:54 am

Vigilance wrote:New combat is so fucking incoherent between two people, one with 60 ping and one with about 200. I am completely unable to put up a convincing fight.

This would absolutely kill the game for me. It's conceptually okay, I don't like it, but holy fucking crap this netcode and this ping have thoroughly convinced me that this is the single most detrimental implementation that could ever come to me.


I assume the high ping population is small/not worth catering to given the state of flower menus/coracles.
450MS btw
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Re: Game Development: Glimmer Thatch

Postby Granger » Fri Oct 18, 2019 10:47 am

SnuggleSnail wrote:450MS btw

Unless you've completed ~ 1/3 of your trip to the moon: something is wrong with your internet connection.
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Re: Game Development: Glimmer Thatch

Postby MagicManICT » Fri Oct 18, 2019 1:50 pm

Granger wrote:
SnuggleSnail wrote:450MS btw

Unless you've completed ~ 1/3 of your trip to the moon: something is wrong with your internet connection.

There's a good chunk of the world that doesn't have high speed internet connections available. Some of them move little faster than dial-up with comparable latency--250-500ms average. Some of that is even in "rich first world nations."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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