loftar wrote:wonder-ass wrote:thoughts about removing the forced only 10 moves? it would be better imo if we could just use all of them.
Well, one of the main reasons why we haven't wanted to do that is that it wasn't particularly nice to need like three or four whole toolbelts in both Legacy and Salem just to fit all the moves. Also, while I'm open to the idea that it might be naïve, I'd like to think that having to choose a combat style in advance might offer some fun variance when fighting unknown people.
I highly agree with this angle, but I want to stress that this will only work if there is a broad variety of combat styles (not just moves- combat styles and builds.). Like, way more than exists. And at that, each combat style should be pretty viable to use in general- I did like the variety of metas w8 combat experienced after all.
I don't mean to speak down about it at all either, but at the current rate of new attacks being released Im almost afraid that if thats your ultimate goal, that introducing enough combat moves will take well into next year- and while having these small updates normally is fine to me, I can see people drumming up more "dead game" talk as all the patches add essentially nothing but a fix or two to the main game.
Have you all been busy (I recall jorb has another game he's working on, too), is this harder to work on internally than we think, Or are you all also working on a super secret project behind the scenes as well like w12? The slow, small patch thing is a bit worrying, and just having a bit of clarity as to why it's happening would probably ease some worries. Maybe.