new sword incoming?
jordancoles wrote:Neat
It may be too strong, but if that is so, I think it should probably be rebalanced in some other way, like adding a small windup, increasing its cooldown, or something. A dodged attack should be dodged.wonder-ass wrote:bad change either make it so it requires ip to use or revert back to gaining openings. quick dodge is already too strong.
Yes, it does have an upper limit to how long it will let you hold it down.wonder-ass wrote:holding down lowblow key just makes it auto attack after 3ish seconds, is this working as intended?
Low blow doesn't interrupt the player it hits.wonder-ass wrote:also what is the point of lefthook when lowblow does it 100x better?
Indeed not intended. Thanks for the report.wonder-ass wrote:attacks have no cd when colliding with shield up/quick dodge really hope this isnt intended.
loftar wrote:It may be too strong, but if that is so, I think it should probably be rebalanced in some other way, like adding a small windup, increasing its cooldown, or something. A dodged attack should be dodged.wonder-ass wrote:bad change either make it so it requires ip to use or revert back to gaining openings. quick dodge is already too strong.
loftar wrote:Low blow doesn't interrupt the player it hits.wonder-ass wrote:also what is the point of lefthook when lowblow does it 100x better?
abt79 wrote:add animals (or dummies/chickens if you haven't figured out animal moves) to the test server so we can test when no one's online, we can't even begin a combat relation and see how each move works if the test server is abandoned which it usually is
wonder-ass wrote:abt79 wrote:add animals (or dummies/chickens if you haven't figured out animal moves) to the test server so we can test when no one's online, we can't even begin a combat relation and see how each move works if the test server is abandoned which it usually is
log in with 2 accounts to spar the other and test moves.
wonder-ass wrote:log in with 2 accounts to spar the other and test moves.
Vigilance wrote:what is the takeaway remark from devs regarding how awkwardly clunky and non-functional this combat feels
im kind of on the other side of an ocean. i'm almost certain that if this combat goes through pvp is an entire non-option for me, and honestly it might even get to the point that pve isnt an option either. this combat seems like it will REQUIRE smoother netcode and lower pings.
no idea how much of this is a "Grass is greener" situation, but seeing as how people seem to actually like this combat (with everyone i've heard liking it being european?) i doubt that concept.
maze wrote:also his post says $7 again