Game Development: A Low Blow

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Low Blow

Postby loftar » Fri Nov 08, 2019 12:15 am

jorb wrote:
wonder-ass wrote:you can still hit people out of their lowblow by simply using anything with longer range lol


Well, yes, but that implies fighting back, taking a cooldown, hitting, &c. I don't think the idea is that there shouldn't be counterplay.

That, and also, given that lowblow is immediately cancellable, it is quite easy to avoid such attacks only to try again immediately afterwards.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: A Low Blow

Postby boreial » Fri Nov 08, 2019 12:39 am

We spent some time working on animal AI for the new system.

Looking forward to this aspect much more than the PvP, but hey that may just be me.
User avatar
boreial
 
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

Re: Game Development: A Low Blow

Postby wonder-ass » Fri Nov 08, 2019 2:19 am

loftar wrote:
jorb wrote:
wonder-ass wrote:you can still hit people out of their lowblow by simply using anything with longer range lol


Well, yes, but that implies fighting back, taking a cooldown, hitting, &c. I don't think the idea is that there shouldn't be counterplay.

That, and also, given that lowblow is immediately cancellable, it is quite easy to avoid such attacks only to try again immediately afterwards.


its effective vs someone that waits everytime for you to strike first not so much vs someone thats just running away and not trying to fight but imo i dont see that as too big of a problem.
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2325
Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: A Low Blow

Postby Vigilance » Fri Nov 08, 2019 4:56 am

ill be here struggling to enjoy the concept of movement combat (already not fun) disjointed MOBA combat with 220 ping and awful netcode optimization
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
Vigilance
 
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Game Development: A Low Blow

Postby Darkins » Fri Nov 08, 2019 7:03 am

Confirmed best ninja in the game
Hokage of Hidden Leaf Village
User avatar
Darkins
 
Posts: 76
Joined: Sun Feb 20, 2011 2:41 pm

Re: Game Development: A Low Blow

Postby jorb » Fri Nov 08, 2019 7:15 am

Vigilance wrote:awful netcode optimization


Image
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: A Low Blow

Postby jordancoles » Fri Nov 08, 2019 7:32 am

Upload more RAM into the server's mainframe and reroute the ping so that us NA players can hit more reliably :evil:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14013
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: A Low Blow

Postby vatas » Fri Nov 08, 2019 11:00 am

I can't find it now but I once saw humorous image with computers around the world and "magical no latency cloud" in between them.

Devs don't really have means to reducing player ping other than ensuring that the server has best possible internet connection, which I assume is already the case (to the point it's practical, I just recalled that stock exchanges pay millions to cut just couple of milliseconds of their latency to help ensure their trades don't get snatched while they process.)

Not sure if "spell batching" as in Vanilla/Classic WoW would help (it was mostly to make game run smoothly back when servers had less processing power than contemporary smartphone) but it might be worth considering just in case. Spellbatching basically meant that all spells are processed in "batches" every 200 or so milliseconds which had downsides. You could finish casting a healing spell but it would actually only increase target's health 199 ms later and target could be killed during that time. Two mages could both cast "Polymorph" on each other and if they were processed on same tick, they would both turn into sheep. Two warriors charging each other this way caused them to effectively switch places. Haven equivalent would probably be two people KOing (or theoretically, even killing) each other at the same time.
The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
User avatar
vatas
 
Posts: 4507
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Game Development: A Low Blow

Postby MightySheep » Fri Nov 08, 2019 11:04 am

I'm curious on the motivations behind doing this. I'm not necessarily against it but it feels like you're sort of missing the point as to why all the PvPers are so whiny this world. My experience PvPing this world has been one of the most fun worlds to PvP in. I started this world with a whole group of new people and they all loved it, this is the first game in ages that everyone in our discord all actively stuck with a game for a long period. The reason we all got burnt out is pretty much the same reason a lot of other groups got burnt out. It wasn't the fights themselves, they were a ton of fun. They were skilful insofar as the people who died were usually people who made mistakes and were tactical as well with the way targets were being focused and made use of noobs as sort of tanks/decoys.

It has always been the case with PvP in a game like this that you're either a predator or a prey. You're either up to par with the standards of other PvP groups or you are just fodder for them. So with all the recent updates like credos, gilding, questing, food changes etc. You've made it so there is no longer any time-gate whatsoever to improving your characters. If you quit your job and devote your life to Haven and know all the little tricks (including many bugs this world) you can raise your characters to a ridiculous level at a ridiculous pace. Is it then any surprise that no casual groups or even 'decent' groups are interested in PvP? No. Is it a surprise that people who are forced to engage in this mega tryhard grind burn out super quickly? No. HH and AD are some of the most devout Haven acolytes but I'm not surprised even they got tired of this world.

That's just 1 factor in many that adds to the tedium. Another is road nerf, continents made the rare occurrence of randomly bumping into enemies even rarer. Continents were a cool concept but gameplay-wise they haven't really added anything to the game. Feeling like theres no purpose to PvP end game when kingdoms are already divided by continents and there's no realistic way to siege your enemies. A food system so convoluted that people found multiple different ways to abuse it.

So yeah I think theres a lot of factors that contribute to what makes Haven PvP so fun and the combat system is not the one that is currently ruining the experience.
User avatar
MightySheep
 
Posts: 1928
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: A Low Blow

Postby Archiplex » Fri Nov 08, 2019 2:51 pm

jorb wrote:
Vigilance wrote:awful netcode optimization




Admittedly though, the other part of his complaint still ring trues (the ping part, i don't really agree about the disjointed moba complaint).

Sooo... chances for a more centralized server?
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
User avatar
Archiplex
 
Posts: 1260
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Bytespider [Bot], Python-Requests [Bot] and 19 guests