by MightySheep » Fri Nov 08, 2019 11:04 am
I'm curious on the motivations behind doing this. I'm not necessarily against it but it feels like you're sort of missing the point as to why all the PvPers are so whiny this world. My experience PvPing this world has been one of the most fun worlds to PvP in. I started this world with a whole group of new people and they all loved it, this is the first game in ages that everyone in our discord all actively stuck with a game for a long period. The reason we all got burnt out is pretty much the same reason a lot of other groups got burnt out. It wasn't the fights themselves, they were a ton of fun. They were skilful insofar as the people who died were usually people who made mistakes and were tactical as well with the way targets were being focused and made use of noobs as sort of tanks/decoys.
It has always been the case with PvP in a game like this that you're either a predator or a prey. You're either up to par with the standards of other PvP groups or you are just fodder for them. So with all the recent updates like credos, gilding, questing, food changes etc. You've made it so there is no longer any time-gate whatsoever to improving your characters. If you quit your job and devote your life to Haven and know all the little tricks (including many bugs this world) you can raise your characters to a ridiculous level at a ridiculous pace. Is it then any surprise that no casual groups or even 'decent' groups are interested in PvP? No. Is it a surprise that people who are forced to engage in this mega tryhard grind burn out super quickly? No. HH and AD are some of the most devout Haven acolytes but I'm not surprised even they got tired of this world.
That's just 1 factor in many that adds to the tedium. Another is road nerf, continents made the rare occurrence of randomly bumping into enemies even rarer. Continents were a cool concept but gameplay-wise they haven't really added anything to the game. Feeling like theres no purpose to PvP end game when kingdoms are already divided by continents and there's no realistic way to siege your enemies. A food system so convoluted that people found multiple different ways to abuse it.
So yeah I think theres a lot of factors that contribute to what makes Haven PvP so fun and the combat system is not the one that is currently ruining the experience.