sMartins wrote:jorb wrote: Having the outcome of a fight be determined by a one off critical hit is terrible.
Don't get too confident, sin of pride.
I'm not entirely sure what you're saying to jorb here. I'm in agreement with jorb. David didn't slay Goliath with a "one off critical." One can say Goliath lost due to his ego and pride and wasn't paying attention to a properly placed sling shot that knocked him out so that he could be slayed by a clearly underwhelming force. One might say David used a dirty tactic and blindsided Goliath when he was laughing at who stepped up as the Israelite champion.
Of course, such mechanics don't even exist in Haven right now. Maybe they should? I don't know... It certainly shouldn't come down to randomness, though.
Cayur wrote:But if there's randomness and just dying to a 1% crit hit, it'll just be bullshit. Might be good for the underdog but for the person whose put hours into their character just to die to randomness mechanics would be so demoralizing.
I'm in agreement with you, but your argument is crap. Honestly, with the system as it is, there is no chance of it coming down to that one percent hit if the other guy didn't also put in nearly the same hours building up a character.
@jorb: I don't play MMOs for MOBA style combat. I play MOBAs for that style combat. It works there: you have maps and characters designed around these various actions and positioning plays. Even the "action based" MMOs have stuck with the same basic principles since UO and EQ came out in the late 90s. I'll be honest, and probably drop out of Haven all together because the only thing I really enjoy is foraging and mining at this point, and you can't do either without interfacing with the combat system.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.