Game Development: Grandee's Horse

Announcements about major changes in Haven & Hearth.

Re: Game Development: Grandee's Horse

Postby Ants » Thu Nov 21, 2019 10:54 pm

WiseWoman wrote:As much as I like most of this update, my horses are now butt-ugly. Horses should not have the same colour patterning as cattle.

Just breed them until they're pretty.
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Re: Game Development: Grandee's Horse

Postby loftar » Fri Nov 22, 2019 12:08 am

WiseWoman wrote:As much as I like most of this update, my horses are now butt-ugly. Horses should not have the same colour patterning as cattle.

When I was looking at horses, speckled horses do tend to look quite like that, so I don't think it's wrong.

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Re: Game Development: Grandee's Horse

Postby Fostik » Fri Nov 22, 2019 12:17 am

Oh, just really imagine that horses sorting will be hell now.
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Re: Game Development: Grandee's Horse

Postby MagicManICT » Fri Nov 22, 2019 12:53 am

loftar wrote:When I was looking at horses, speckled horses do tend to look quite like that, so I don't think it's wrong.

For anyone curious, I found this article on the web: http://www.equinespot.com/horse-colors.html
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Grandee's Horse

Postby meowtits » Fri Nov 22, 2019 1:21 am

New Implementations

[*] Added two curiosities.[/list]

what are they??
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Re: Game Development: Grandee's Horse

Postby abt79 » Fri Nov 22, 2019 2:39 am

Ocerion wrote:Now we just need horse armor. It can be purely cosmetic for all it really matters.

maybe as DLC
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Re: Game Development: Grandee's Horse

Postby Kostetus » Fri Nov 22, 2019 3:28 am

Behold the wrath of gods aka developers. I do wonder thou, how we deserved this? wether we weren't eating enough or something else maybe? :D
I do understand the consept of limited resources aka time&people to do all the staff that need to be done,but i still won't get why this cant be done in a bit different way, to allow us at least SOME degree of choice&time to adapt to this change, like introducing "random mutautions strings" with every breeding cycle or a new horses we'll tame or trade. As for now im just starting to consider the perspective of butchering all current q60-80 horses & starting over the process again, in a pointless but noble attempt to get the colours i CHOOSE, not the ones i was FORCED to accept. Thou the idea itself as always great,at least thanks for that.
Sorry for the critics or bein grumpy in general, just having reeeeeally serious troubles figuring out how could i adapt to or possibly fix this:
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Re: Game Development: Grandee's Horse

Postby uncleseano » Fri Nov 22, 2019 5:16 am

meowtits wrote:New Implementations

[*] Added two curiosities.[/list]

what are they??


One of a 'Crying Onion'. You get scan harvesting. Mine was from a red batch

It's hilariously huge when you drop it in the ground and IT has a lil Crying animation
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Re: Game Development: Grandee's Horse

Postby Resture » Fri Nov 22, 2019 7:07 am

I personally love the new horses. Add some "curio" mutations so we can get/find a unicorn if we are super lucky.
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Re: Game Development: Grandee's Horse

Postby Amanda44 » Fri Nov 22, 2019 10:48 am

Speckled horse ...

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Mutant ninja turtle ... :P :lol:

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