I got a sudden exception but have no clue why it occurred:
- Code: Select all
java.lang.RuntimeException: java.lang.AssertionError
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:188)
at haven.JOGLPanel.renderloop(JOGLPanel.java:209)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.AssertionError
at haven.render.gl.GLEnvironment.disposeall(GLEnvironment.java:172)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:128)
at haven.JOGLPanel.redraw(JOGLPanel.java:139)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:76)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
The screen seemed frozen, but looking closely there were still some rendering updates, but extremely slowly. This is what my screen looked like at the time of the exception:
Also noticed a minor glitch on the equip screen when removing the kitsune hat (forgot to report in previous post):
ctopolon4 wrote:display VClaim\PClaim not works, display kingdom = very stange result
<snip>
Display PClaim works for me, not sure if it looks how it's supposed to look:
I get the same weirdness on realm claims.
I also noticed an unusual issue with quests; if a quest requires you to perform an action on another questgiver (e.g. Greet X) then report back to Y, in the normal client it shows location indicators at the sides of the screen for both questgivers, but in the render test version it shows only the location indicator for the questgiver you need to report back to. I imagine this makes 'greet X' quests impossible if you don't already know where X is.
I also encountered an issue that made me unable to build constructions; going into the build menu and choosing to build e.g. a Barrel did nothing; the menu did not return to the starting state and I did not get a Barrel to place under my cursor. None of the build actions I tried did anything (unfortunately I forgot to check the non-placement build options like the Dugout) but the item crafting options still seemed to work. (I tried the build options again after it but they still didn't work.) This was right after I made a Dugout (I wanted to check the cost of the Snekkja which was added while I wasn't playing but the button didn't do anything), but after restarting the game I could not reproduce it by making another dugout, so I'm not sure what caused it.