Client rewrite β-testing

Announcements about major changes in Haven & Hearth.

Re: Client rewrite β-testing

Postby eliminoid » Sun Jan 12, 2020 10:28 am

Is there any way to disable vsync? I'd like to see my upper limit of FPS in the new client.
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Re: Client rewrite β-testing

Postby DPblH » Sun Jan 12, 2020 2:03 pm

eliminoid wrote:Is there any way to disable vsync? I'd like to see my upper limit of FPS in the new client.

The original client have ":vsync" option, set to 0 if possible.
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Re: Client rewrite β-testing

Postby Noid » Sun Jan 12, 2020 4:26 pm

This may be a dumb question for most of the veterans but except for the slight improvement of performance (cpu) mentioned in the post what else exactly changed with the rewriting?

Because I've been trying it and seems exactly the same, possibly more laggy and obviously buggy (since it's a beta).
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Re: Client rewrite β-testing

Postby vatas » Sun Jan 12, 2020 5:07 pm

Noid wrote:This may be a dumb question for most of the veterans but except for the slight improvement of performance (cpu) mentioned in the post what else exactly changed with the rewriting?

Because I've been trying it and seems exactly the same, possibly more laggy and obviously buggy (since it's a beta).

There should be a big difference in situations where current client FPS drops, also I think loftar did lot of work generally bring the codebase into a better shape so further changes are easier to make.

Note that currently you can't disable shadows on test client, giving custom clients with that option enabled an unfair edge.
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Re: Client rewrite β-testing

Postby MagicManICT » Sun Jan 12, 2020 6:59 pm

vatas wrote:
Noid wrote:This may be a dumb question for most of the veterans but except for the slight improvement of performance (cpu) mentioned in the post what else exactly changed with the rewriting?

Because I've been trying it and seems exactly the same, possibly more laggy and obviously buggy (since it's a beta).

There should be a big difference in situations where current client FPS drops, also I think loftar did lot of work generally bring the codebase into a better shape so further changes are easier to make.

Note that currently you can't disable shadows on test client, giving custom clients with that option enabled an unfair edge.

yeah, vatas, that's my understanding, too. As stated earlier in the thread, the rewrite should allow some future improvements that will improve frame rates on low end machines.

And it's not just shadows that can't be turned off, either. None of the graphics options that are in the current client are available.
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Re: Client rewrite β-testing

Postby MagicManICT » Sun Jan 12, 2020 7:24 pm

For those that get stuck at the "map loading": Make sure to log out (or switch characters might even work) and back in. Hearthing will potentially cause the map errors several people have already posted. You can do this through the escape menu or the console command ':lo'.
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Re: Client rewrite β-testing

Postby loftar » Sun Jan 12, 2020 8:09 pm

Ok, as a small status update, I've fixed the click-test bug mentioned in the OP (this was pretty tricky to track down, but was a literal one-line fix in the end), the "combat bug" mentioned by Gelom90, a bug causing quest pointers to point into nowhere, the belt-open bug mentioned by stya.

I've also fixed the resource errors in the hanky, wardrobe clothes, toga, the hearth-fire UI and the granary UI pointed out by various people, but keep in mind that, as mentioned in this post, you need to do a cache purge for that to work for you in this test environment, or wait until I get an opportunity to update the main branch of those resources.

I will of course keep looking into the rest. Thanks again for all your reports! (Though you may want to stop reporting the SlotRemoved one that was already mentioned in the OP, kthxbye)
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Re: Client rewrite β-testing

Postby ReDll » Mon Jan 13, 2020 8:30 am

Hi there!
First time starting beta client got me this:
Code: Select all
java.lang.RuntimeException: haven.render.gl.BGL$BGLException: java.lang.IllegalStateException: unexpected state 0, expected 1, for #<gl.buf 0>
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:188)
   at haven.JOGLPanel.renderloop(JOGLPanel.java:209)
   at java.base/java.lang.Thread.run(Thread.java:834)
Caused by: haven.render.gl.BGL$BGLException: java.lang.IllegalStateException: unexpected state 0, expected 1, for #<gl.buf 0>
   at haven.render.gl.BufferBGL.run(BufferBGL.java:51)
   at haven.render.gl.GLEnvironment.process(GLEnvironment.java:129)
   at haven.JOGLPanel.redraw(JOGLPanel.java:139)
   at haven.JOGLPanel.access$000(JOGLPanel.java:39)
   at haven.JOGLPanel$1.display(JOGLPanel.java:76)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:303)
   at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
   at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
   at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
   at java.base/java.security.AccessController.doPrivileged(Native Method)
   at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
   at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
   at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
   at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
   at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
   at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
   at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
Caused by: java.lang.IllegalStateException: unexpected state 0, expected 1, for #<gl.buf 0>
   at haven.render.gl.GLObject.ckstate(GLObject.java:96)
   at haven.render.gl.GLBuffer.delete(GLBuffer.java:48)
   at haven.render.gl.BGL$3.run(BGL.java:106)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:49)
   ... 23 more


Appears after I've choose a char in the list.
I can hear sounds from the client(someone logged in/out). Second run was ok.

- Tracking icon is not showing.
- Client stuck when I was trying to open 3 cupboards in same time. Interface is working, I can write to chat but char can't move and close cb's. ->Did return to hearth but stuck on "Waiting for map data...". -> Reloaded client, cant walk at all :)

UPD:
Logged in after using common client:
Code: Select all
java.lang.NullPointerException
   at haven.render.Phong$CelShade.modify(Phong.java:83)
   at haven.render.gl.GLProgram.build(GLProgram.java:122)
   at haven.render.gl.GLEnvironment.getprog(GLEnvironment.java:497)
   at haven.render.gl.GLDrawList$DrawSlot.progfor(GLDrawList.java:251)
   at haven.render.gl.GLDrawList$DrawSlot.<init>(GLDrawList.java:340)
   at haven.render.gl.GLDrawList.add(GLDrawList.java:937)
   at haven.render.InstanceList.lambda$cladd$0(InstanceList.java:475)
   at java.base/java.util.ArrayList.forEach(ArrayList.java:1540)
   at haven.render.InstanceList.cladd(InstanceList.java:475)
   at haven.render.InstanceList.add0(InstanceList.java:508)
   at haven.render.InstanceList.add(InstanceList.java:574)
   at haven.render.RenderTree$Client.added(RenderTree.java:62)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:432)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
   at haven.render.RenderTree$Slot.add(RenderTree.java:343)
   at haven.render.Pipe$Op$Wrapping.added(Pipe.java:127)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
   at haven.render.RenderTree$Slot.add(RenderTree.java:343)
   at haven.StaticSprite.added(StaticSprite.java:81)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
   at haven.render.RenderTree$Slot.add(RenderTree.java:343)
   at haven.Gob$Overlay.added(Gob.java:108)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
   at haven.render.RenderTree$Slot.add(RenderTree.java:343)
   at haven.RUtils.multiadd(RUtils.java:46)
   at haven.Gob$Overlay.init(Gob.java:79)
   at haven.Gob$Overlay.access$200(Gob.java:46)
   at haven.Gob.ctick(Gob.java:214)
   at haven.OCache.lambda$ctick$0(OCache.java:115)
   at java.base/java.util.ArrayList.forEach(ArrayList.java:1540)
   at haven.OCache.ctick(OCache.java:119)
   at haven.Glob.ctick(Glob.java:134)
   at haven.JOGLPanel.run(JOGLPanel.java:358)
   at java.base/java.lang.Thread.run(Thread.java:834)
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Re: Client rewrite β-testing

Postby Granger » Mon Jan 13, 2020 4:02 pm

524u wrote:Image

Aaah, nice! First progress visible on removal of houses needing pocket worlds... free form buildings soon™!
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Re: Client rewrite β-testing

Postby Clenda » Tue Jan 14, 2020 10:46 am

each time i click "play" (during character selection) the game crash :
Code: Select all
java.lang.NullPointerException
   at haven.render.Phong$CelShade.modify(Phong.java:83)
   at haven.render.gl.GLProgram.build(GLProgram.java:122)
   at haven.render.gl.GLEnvironment.getprog(GLEnvironment.java:497)
   at haven.render.gl.GLDrawList$DrawSlot.progfor(GLDrawList.java:251)
   at haven.render.gl.GLDrawList$DrawSlot.<init>(GLDrawList.java:340)
   at haven.render.gl.GLDrawList.add(GLDrawList.java:937)
   at haven.render.InstanceList.lambda$cladd$0(InstanceList.java:475)
   at java.util.ArrayList.forEach(Unknown Source)
   at haven.render.InstanceList.cladd(InstanceList.java:475)
   at haven.render.InstanceList.add0(InstanceList.java:508)
   at haven.render.InstanceList.add(InstanceList.java:574)
   at haven.render.RenderTree$Client.added(RenderTree.java:62)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:432)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
   at haven.render.RenderTree$Slot.add(RenderTree.java:343)
   at haven.render.Pipe$Op$Wrapping.added(Pipe.java:127)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
   at haven.render.RenderTree$Slot.add(RenderTree.java:343)
   at haven.StaticSprite.added(StaticSprite.java:81)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
   at haven.render.RenderTree$Slot.add(RenderTree.java:343)
   at haven.Gob$Overlay.added(Gob.java:108)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
   at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
   at haven.render.RenderTree$Slot.add(RenderTree.java:343)
   at haven.RUtils.multiadd(RUtils.java:46)
   at haven.Gob$Overlay.init(Gob.java:79)
   at haven.Gob$Overlay.access$200(Gob.java:46)
   at haven.Gob.ctick(Gob.java:214)
   at haven.OCache.lambda$ctick$0(OCache.java:115)
   at java.util.ArrayList.forEach(Unknown Source)
   at haven.OCache.ctick(OCache.java:119)
   at haven.Glob.ctick(Glob.java:134)
   at haven.JOGLPanel.run(JOGLPanel.java:358)
   at java.lang.Thread.run(Unknown Source)
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