Game Development: Spring Cleaning

Announcements about major changes in Haven & Hearth.

Re: Game Development: Spring Cleaning

Postby blank » Sun Jan 12, 2020 9:35 pm

SnuggleSnail wrote:hey, that's pretty exciting

Nice update indeed.
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Re: Game Development: Spring Cleaning

Postby BAROUD » Sun Jan 12, 2020 9:55 pm

New slot in Table problem

1.75.0.9f4626ea
Windows 7 6.1 x86, 1.8.0_191 x86
Intel (Mobile Intel(R) 4 Series Express Chipset Family) - 2.1.0 - Build 8.15.10.1892

java.lang.NullPointerException
at haven.ItemInfo.buildinfo(ItemInfo.java:427)
at haven.GItem.info(GItem.java:192)
at haven.WItem.info(WItem.java:148)
at haven.ItemInfo$AttrCache.get(ItemInfo.java:474)
at haven.WItem.draw(WItem.java:213)
at haven.Widget.draw(Widget.java:726)
at haven.Widget.draw(Widget.java:731)
at haven.Inventory.draw(Inventory.java:54)
at haven.Widget.draw(Widget.java:726)
at haven.Widget.draw(Widget.java:731)
at haven.Window.draw(Window.java:200)
at haven.Widget.draw(Widget.java:726)
at haven.Widget.draw(Widget.java:731)
at haven.GameUI.draw(GameUI.java:770)
at haven.Widget.draw(Widget.java:726)
at haven.Widget.draw(Widget.java:731)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:144)
at haven.HavenPanel.rootdraw(HavenPanel.java:345)
at haven.HavenPanel.run(HavenPanel.java:641)
at java.lang.Thread.run(Unknown Source)
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Re: Game Development: Spring Cleaning

Postby DDDsDD999 » Sun Jan 12, 2020 10:17 pm

jorb wrote:[*] When attacking, a damage modifier (m) is calculated based on the ratio between the attacker's Strength (S) and the target's Constitution (C) such that m = (C/S)^(1/5). The purpose being to somewhat soften the gain from increasing Strength and Constitution.[/list]

Should probably make this based on HP, so 10 CON characters with a bunch of heart containers don't just regenerate their health faster than the damage they take. Or just remove heart containers, like they probably should be.

Also, how does this interact with armor? I feel like fights are gonna be a lot more wet-noodley considering most people kept strength way higher than constitution already.
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Re: Game Development: Spring Cleaning

Postby ctopolon4 » Sun Jan 12, 2020 10:19 pm

CAVEBULB STOCKPILE BECOMES FLOWER STOCKPILE!!! ALARM!!! ALARM!!!


P.S. charter when outlaw finally, few years passed
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Re: Game Development: Spring Cleaning

Postby SnuggleSnail » Sun Jan 12, 2020 10:24 pm

WTS top stated fighter
WTB heart containers
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Re: Game Development: Spring Cleaning

Postby TheUltimateC » Sun Jan 12, 2020 10:40 pm

loftar wrote:
TheUltimateC wrote:Does this damage multiplier also apply for animals? (assuming they have strength and constitution stats)

Yes.

Booo, now i can't one-shot bats anymore after one quick barrage :(
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Re: Game Development: Spring Cleaning

Postby zixiz » Sun Jan 12, 2020 10:58 pm

every time when I go to the section symbel in craft menu the application gets an error
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Re: Game Development: Spring Cleaning

Postby fallout » Sun Jan 12, 2020 11:46 pm

Pretty sure you need to update your clients, as the new client can atleast look inside cupboards that contain symble items, but has other crashes xD
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Re: Game Development: Spring Cleaning

Postby Dakkan » Mon Jan 13, 2020 1:26 am

So, fuck miners?
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Re: Game Development: Spring Cleaning

Postby Vigilance » Mon Jan 13, 2020 1:33 am

super sweet update up until the whole "It's no longer a great strategy to actually focus time and energy raising a character in conventional strength." bit where I'm unable to hurt someone as bad because they deliberately avoided Constitution when they were grinding out their FEP's.

admittedly it would be very expensive to raise a sufficiently strong character via heart containers to exploit this bad-game-ism, but with the amount of heart containers some of my casual friends are consuming, it is very much doable to produce a meta fighter with super low Constitution, effectively gaining extra damage resistance, but not getting punished for it as they've gobbled +400 max hp or more from dungeons.

i would be outright astounded if the solution to this problem wasn't a revert, and instead was a nerf to heart containers, but i dunno what to expect. i do like the principle of trying to close stat-gap, but this is all wrong and really just opens up bad gameplay.

Dakkan wrote:So, fuck miners?

yeah brother sorry thats how it seems
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