Vigilance wrote:Dakkan wrote:So, fuck miners?
yeah brother sorry thats how it seems
usually how it goes....
Vigilance wrote:Dakkan wrote:So, fuck miners?
yeah brother sorry thats how it seems
Vigilance wrote:super sweet update up until the whole "It's no longer a great strategy to actually focus time and energy raising a character in conventional strength." bit where I'm unable to hurt someone as bad because they deliberately avoided Constitution when they were grinding out their FEP's.
admittedly it would be very expensive to raise a sufficiently strong character via heart containers to exploit this bad-game-ism, but with the amount of heart containers some of my casual friends are consuming, it is very much doable to produce a meta fighter with super low Constitution, effectively gaining extra damage resistance, but not getting punished for it as they've gobbled +400 max hp or more from dungeons.
i would be outright astounded if the solution to this problem wasn't a revert, and instead was a nerf to heart containers, but i dunno what to expect. i do like the principle of trying to close stat-gap, but this is all wrong and really just opens up bad gameplay.Dakkan wrote:So, fuck miners?
yeah brother sorry thats how it seems
Dakkan wrote:So, fuck miners?
jorb wrote: m = (C/S)^(1/5)
Enjoyment_2 wrote:jorb wrote: m = (C/S)^(1/5)
That does mean "stronger char means weaker punch"
Even if the final plain gain from str is higher, that's just don't make any sense. Why it should be so?
MagicManICT wrote: With a 500 str attacker and 100 con defender, you're at 72.5% damage (approximately). If I run up to 2000 str, the damage modifier drops to about 54.9%