Zentetsuken wrote:just flat out remove heart containers in place of cosmetics and soften the gain from str/con further without it being relative to the stats of your enemy
THEN
bring back something akin to peaceful/martial slider
peaceful people have some kind of aura of peace you know, like protected by nature and karma and all that is good in the cosmos, so it would make some kind of thematic sense for less damage to be done to them at lower levels (it might help if the game could distinguish between player damage and animal damage because I think something like this would work best if it was only relative to player-based damage)
I bet some kind of answer for the whole struggle of non-rage character in battles could be worked in to a slider like this too
Implement Peaceful/Martial slider
If you die on full peaceful, you inherit 80% of stats on death
If you die on martial, you inherit less, but you are able to do way more damage in combat than being on full peaceful.
And remove the no-rage mechanics. This will eliminate the "no-rage" pvper and all the other rage related mechanic issues and keep permadeath for everyone in a sense.
To advance the slider, you have to complete quests instead of the AFK mechanic like legacy had.
dafels wrote:I have similar belief slider idea:Implement Peaceful/Martial slider
If you die on full peaceful, you inherit 80% of stats on death
If you die on martial, you inherit less, but you are able to do way more damage in combat than being on full peaceful.
And remove the no-rage mechanics. This will eliminate the "no-rage" pvper and all the other rage related mechanic issues and keep permadeath for everyone in a sense.
To advance the slider, you have to complete quests instead of the AFK mechanic like legacy had.
MagicManICT wrote:No more sliders! They were a good idea that was not good gameplay and prone to severe abuse.
dafels wrote:To advance the slider, you have to complete quests instead of the AFK mechanic like legacy had.
VDZ wrote:dafels wrote:To advance the slider, you have to complete quests instead of the AFK mechanic like legacy had.
If we're going to have sliders based on your aggro/non-aggro 'alignment', wouldn't it make more sense to start at Peaceful and advance the slider towards Martial by engaging in PVP, with the slider lowering back to Peaceful over time if you do not engage in PVP?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Zentetsuken wrote:MagicManICT wrote:No more sliders! They were a good idea that was not good gameplay and prone to severe abuse.
What kind of useless kneejerk shitter comment in this?
The dichotomy between an established/nolife fighter and a new and/or nonfighter char is wider than ever and there have been dozens of suggestions about how to fix it lately, and the devs are obviously listening as we can see with their continual push towards softer gains for higher stats.
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