Game Development: A Fistful of Love

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Fistful of Love

Postby yeahok » Sun Jan 19, 2020 10:02 pm

World restart when?
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Re: Game Development: A Fistful of Love

Postby VDZ » Sun Jan 19, 2020 10:05 pm

yeahok wrote:World restart when?


loftar wrote:
SovietUnion wrote:I'm missing this one :(
  • finally fixed the server lag

Yeah, I know. I'll try something concrete tomorrow or the day after.


Clearly.
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Re: Game Development: A Fistful of Love

Postby Ukhata » Sun Jan 19, 2020 10:18 pm

VDZ wrote:
yeahok wrote:World restart when?


loftar wrote:
SovietUnion wrote:I'm missing this one :(
  • finally fixed the server lag

Yeah, I know. I'll try something concrete tomorrow or the day after.


Clearly.

lol
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Re: Game Development: A Fistful of Love

Postby SovietUnion » Sun Jan 19, 2020 10:20 pm

loftar wrote:
SovietUnion wrote:PLS make the barter pole liftable. THX!

Sorry, I'm not going to handle all the special cases and state management of carrying it between various containers.


:(
Notable characters: Cpt. Danko, Kng. Danko

LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)

"Not really. But meh.. who needs proper communication anyways"
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Re: Game Development: A Fistful of Love

Postby SovietUnion » Sun Jan 19, 2020 10:23 pm

How about making it liftable only when it doesn't have a hand attached to it? Cause you can move the containers in and out of its range. Isn't it (almost) the same situation?
Notable characters: Cpt. Danko, Kng. Danko

LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)

"Not really. But meh.. who needs proper communication anyways"
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Re: Game Development: A Fistful of Love

Postby widelec_szatana » Sun Jan 19, 2020 11:16 pm

jorb wrote:We recognize most other points on that list, but either do not have a good fix for them UI wise, or do not want to change the mechanics mid-world.

jorb wrote:mid-world


Rooks rike another year of w11 ahead
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Re: Game Development: A Fistful of Love

Postby ctopolon4 » Mon Jan 20, 2020 12:35 am

can we adjust raduis of barter pole? or set zone like village cairn?
for ex.: only nearest 8 tiles with sp\cb better than use all floor/storey for 1 trade slot

edit: and can it be liftable?

edit2: bug: dont change animation when hand removed(recconected) by stand
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Re: Game Development: A Fistful of Love

Postby ChildhoodObesity » Mon Jan 20, 2020 2:25 am

very good update me like
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Re: Game Development: A Fistful of Love

Postby Hohol32 » Mon Jan 20, 2020 2:37 am

Fistful of Love


fisting is 300 bucks

https://www.youtube.com/watch?v=5rhIbyOWPu8
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Re: Game Development: A Fistful of Love

Postby wonder-ass » Mon Jan 20, 2020 2:58 am

jorb wrote:We've been developing, and here's what's new.
Key Fixes
-----------------------
  • Added a 3 second mount timer to coracles.


this doesnt fix anything jorb it just made credos more overpowered. my 2 scents on credo would be to remove all speedbuffswimming from credos and items and change it to stamina consumption while swimming, this way it stays useful with out being overpowered.
see homo sexuality trending,. do not do that.
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