wonder-ass wrote:return back a single slider which will be on one side combat and the other peaceful
- combat gives 20% griev damage like murderous rage.
- peaceful makes it so you inherit like 80% of your stats back.
this way death is less punishing but still relevant. choosing one side should make it so you cant change it for a while, time is up for debate.
losing 55% of stats is extremely punishing and most people tend to just quit after.
also while on the topic of archery instead of just adding constant stupid gimicks to it how about combining it with melee combat?
red green blue yellow moves it could be fairly balanced tbh because you actually need arrows to stay useful. mm would work exactly how ua mc works.
>also while on the topic of archery instead of just adding constant stupid gimicks to it how about combining it with melee combat?
red green blue yellow moves it could be fairly balanced tbh because you actually need arrows to stay useful. mm would work exactly how ua mc works
I >really< like this idea. It reminds me how archery worked in Tibia. Equip a bow, arrows/quiver and it would auto shoot when you are in range.
Your idea could combine it into the actual combat mechanics the game already has. Although arguably, drawing a bow from a sword stance would take a bit of time. But it is realistic to have fairly rapid draws. There are marksmen on youtube who can shoot like 2 arrows a second from a hand pulled bow. They dispute the whole ''it takes a long time to fire a bow'' thing