Enjoyment_2 wrote:Do you ever wonder that "games dies" is true only for 50-100 ppl? have you ever seen jorb or loftar said, "oh, it seems like the game is dead, what should we do to make it alive?"
And just because you think "games population gets fueled by conflict" it doesn't mean it is so. More than that - those "conflicts" are number 1 reason why most ppl rage-quit the game.
And while "strongest point is its social aspect of how players interact with each other" is true for any MMO-game, those "interactions" shouldn't be narrowed to "killing each other"
thats what i meant lol. when conflict goes stale (the strongest group wins and the rest stop fighting back) is when the game dies.
the game is designed in such a way i could avoid conflict for ever basically. there needs to be a middle ground of fighting and losing but not losing to the point the enemy snow balls the entire world.