by lwdragon » Sat Feb 29, 2020 12:56 pm
We all know that big groups, factions and boters have big advantage in this game, so here some of my offers to make this game more "fair playable":
1. Should say NO to quality nodes for everything, instead make random qualities. This would make to stop node abusers, best nodes claims and etc.
Example: Hunting
When animal are spoted his quality are generated random by group. Each group have own chance to get spoted, but in total all combined groups makes 100%, so let say it would be something like that:
-Group 1 Q1-Q20, chance 54%
-Group 2 Q21-Q40, chance 25%
-Group 3 Q41-Q60, chance 15%
-Group 4 Q61-Q80, chance 5%
-Group 5 Q81-Q100, chance 1%
Also can be that "spoting" a better group can be affected by per and exp. And at the end quality are softcaped by survival and maybe even weapon quality.
This would stop node abusers, make harder to get better Q bones (as groups with Q300-400+ can be made to have only 0.x% chance to get spoted) and make this game more fair playable to everyone.
This system can be used not only for animals, but also for soil, sand, clay, foragables, ore and so on...
2. Localized resources should spawn randomly in the world and only in quantity by 1.
Problem is that now you know spawn places, you know spawn/regenerate time so what you need to do is just come in time and claim resource. Not mention that some regions have huge amount of localized resources, when others have almost nothing.
Let say now world have so may ancient trees that it generates 100 roots in total. Why not to make so this number of roots spawns randomly in the world on the trees (or so) and stays there until someone discovers and collects it, after collecting the respawn timer starts again for that one root, just next respawn gonna be who knows where. Same can be made for every localized resource, just spawn place depends on tile types (salt crystals spawns on sand, cave tiles, or even can be mined out rarely, and so on...).
3. Steel production
At this point steel production is quiet unfair towards people who cant play 24/7, so again big groups/factions and boters have advantage here. Now refueling has too short period, so should be bit longer (or process dosent reset at all if it burned out).