Game Development: World 12

Announcements about major changes in Haven & Hearth.

Game Development: World 12

Postby jorb » Fri Mar 06, 2020 8:43 pm

We've been developing, and here's what's new...



World Reset

  • Tonight we reset all variable game data -- maps & characters -- as first announced here, and generate a new, hopefully improved, world: World 12.
  • The custom client of your choice should still work in the new world.
  • A non-exhaustive changelog can be found here. There are plenty of things to discover.

Payment Model

  • Subscription timers have been paused since the announcing of World 12, but will activate again when we bring up the new World 12 server, and tick as usual.
  • All store hats in the store, including those given as rewards for subscriptions, have been replaced. Anyone who purchased a subscription between the world reset announcement and the timestamp on this post, will have received both the old and new hats relevant for his or her particular subscription level.
  • All Bronze subscribers have been awarded the "Cool Summer Hat". All Silver subscribers have also been awarded the "Laced Top Hat". All Gold subscribers have also been awarded the "Rabbit Wizard's Hat".

In the Pipe

  • Many of you have decided to use the store since we announced the world reset, and we are very grateful for this. Thank you for supporting us, and the game.
  • We'll be keeping an eye on the server tomorrow, but aim to deliver at least some bug fixes sometime during next week.
  • The client rendering rewrite is finished in principle, but we're running some extensive β-testing on it before pushing it as the new default client. Help us out by trying it out, and hopefully you should find it a substantial performance improvment over the current default client.
  • We will be aiming to dedicate the coming year toward qualitative leaps forward for the game, with object-controlled-objects high on my personal wishlist.
  • I may update this post with answers to question that may come up, and edits for clarity, or whatever.

World 11 was the first world with seasons, and will always be dear to us for that reason, but suffered somewhat on account of the various food and travel iterations we went through in it. We belive that we are in a better spot now, and are very excited for a new beginning.

The best of luck in World 12, and...

"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: World 12

Postby shubla » Fri Mar 06, 2020 8:43 pm

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Re: Game Development: World 12

Postby Farn » Fri Mar 06, 2020 8:43 pm

Thank you for all of your work and good luck to everyone in the new world!
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Re: Game Development: World 12

Postby APXEOLOG » Fri Mar 06, 2020 8:43 pm

W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Re: Game Development: World 12

Postby Melkior13 » Fri Mar 06, 2020 8:44 pm

Thanks J&L!
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Re: Game Development: World 12

Postby berthedin » Fri Mar 06, 2020 8:45 pm

whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
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Re: Game Development: World 12

Postby MightySheep » Fri Mar 06, 2020 8:47 pm


hmmmmm this look familiar

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Re: Game Development: World 12

Postby ghandhikus » Fri Mar 06, 2020 8:47 pm

King of Game-design and Java Programmer
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Re: Game Development: World 12

Postby Vigilance » Fri Mar 06, 2020 8:47 pm

GREAT hats
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Re: Game Development: World 12

Postby Redlaw » Fri Mar 06, 2020 8:48 pm

I cant wait to see whats new past the big ol tarpit in the pick lol.
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