Game Development: World 12

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 12

Postby AtoB » Sat Mar 07, 2020 2:43 pm

terechgracz wrote:
MarcusXDead wrote:What bullshit is this beehive raiding? I got 4 bee swarms spawned on 10% of raiding, and one of them managed to catch up with me running on 4th speed. How do we even..?

Don't raid beehives without horse xd

Or ones directly at the shore while in a boat.

New world, same shit: you have to exploit the life out of the game to get anything done...
AtoB
 
Posts: 189
Joined: Sat Mar 01, 2014 12:38 am

Re: Game Development: World 12

Postby kabuto202 » Sat Mar 07, 2020 3:39 pm

Bee hive raiding is a noob trap jobtar have implemented to more effectively harvest your tears which is the primary ingredient in their Swedish lube side-gig.
kabuto202
 
Posts: 77
Joined: Sat Mar 05, 2011 10:19 pm

Re: Game Development: World 12

Postby shubla » Sat Mar 07, 2020 3:41 pm

I really like the way that boulders are in groups now, together. Way more pleasant than random single boulders everywhere.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: World 12

Postby foki1 » Sat Mar 07, 2020 3:45 pm

jorb wrote:
foki1 wrote:
foki1 wrote:Could you not tie credo quests to fucking seasonal forageables?



deliver perfect autumn leaf.... pretty sure that shit aint spawning yet chief


Will look at it. Forager credo?


Forager credo yes
foki1
 
Posts: 22
Joined: Fri Oct 04, 2013 6:22 pm

Re: Game Development: World 12

Postby kabuto202 » Sat Mar 07, 2020 4:14 pm

Speaking of which. Do the stat benefits you gain from Credos increase the cost of progressing the associated ability? E.G. If I have 15 exploration and I get the +10 from the Forage credo to 25 Exploration, would leveling Exploration to 26 cost me 1600LP or 2600LP?
kabuto202
 
Posts: 77
Joined: Sat Mar 05, 2011 10:19 pm

Re: Game Development: World 12

Postby Ysh » Sat Mar 07, 2020 4:34 pm

kabuto202 wrote:Speaking of which. Do the stat benefits you gain from Credos increase the cost of progressing the associated ability? E.G. If I have 15 exploration and I get the +10 from the Forage credo to 25 Exploration, would leveling Exploration to 26 cost me 1600LP or 2600LP?

2600LP if it works as in W11. It increases base value.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: World 12

Postby whateverisfine » Sat Mar 07, 2020 10:45 pm

This FEP system is really sad.... its the first thing that must be fixed. You cant really play for longer than a few hours with one character. Why the fuck is like this?
whateverisfine
 
Posts: 7
Joined: Sun Feb 02, 2020 10:12 am

Re: Game Development: World 12

Postby Chaiko » Sat Mar 07, 2020 10:52 pm

Image
First forager credo quest, locked to autumn

RIP 10k LP
Chaiko
 
Posts: 1
Joined: Mon Oct 31, 2011 7:57 am

Re: Game Development: World 12

Postby drakesaint » Sat Mar 07, 2020 11:29 pm

Chaiko wrote:Image
First forager credo quest, locked to autumn

RIP 10k LP

So certain forageables are season-locked now? Jesus Christ, that's awful. I'd much prefer a season preferrability, so certain forageables are more or less prevalent in certain times, but locking them altogether?
drakesaint
 
Posts: 198
Joined: Thu Nov 18, 2010 9:06 pm

Re: Game Development: World 12

Postby Tamalak » Sat Mar 07, 2020 11:44 pm

whateverisfine wrote:This FEP system is really sad.... its the first thing that must be fixed. You cant really play for longer than a few hours with one character. Why the fuck is like this?


That just isn't true, I played 12 hours yesterday with 1 character, never got below 75% in any satiation even though he did a lot of labor. You just need to exploit all the recipes out there, or accept less efficiency.
Tamalak
 
Posts: 874
Joined: Sun Feb 20, 2011 12:31 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot], Yandex [Bot] and 172 guests