Game Development: Frozen Mushroom

Announcements about major changes in Haven & Hearth.

Re: Game Development: Frozen Mushroom

Postby boshaw » Sun Mar 22, 2020 9:12 pm

Content that won't be relevant for nearly 20 days. Wonderful. Still a shit season that will kill the the pop.
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Re: Game Development: Frozen Mushroom

Postby Yorla » Sun Mar 22, 2020 9:12 pm

DDDsDD999 wrote:
jorb wrote:Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.

Why?


Revert it back at least for soil stockpiles! Please!
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Game Development: Frozen Mushroom

Postby Burinn » Sun Mar 22, 2020 9:13 pm

ditch diggers btfo
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Re: Game Development: Frozen Mushroom

Postby Audiosmurf » Sun Mar 22, 2020 9:14 pm

Artemiswhb wrote:
jorb wrote:[*] Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.

Have you ever terraformed a village? There's a ridiculous amount of soil left over most of the time, do we now have to pave an area and drop it instead of bashing it? :?

Just drop it all in water for the memes like I do, so you can eventually see people complaining about how they keep finding Q10 dirt in beach trash.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Frozen Mushroom

Postby Ysh » Sun Mar 22, 2020 9:16 pm

boshaw wrote:Content that won't be relevant for nearly 20 days. Wonderful. Still a shit season that will kill the the pop.

Still 20 day left to add more!
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Game Development: Frozen Mushroom

Postby yozzik111 » Sun Mar 22, 2020 9:17 pm

Increased the amount of berries on Juniper Trees.


Oh thanks god!
Wengdalf, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik. Also an owl.

P.S. More nice hats please!
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Re: Game Development: Frozen Mushroom

Postby MagicManICT » Sun Mar 22, 2020 9:17 pm

I love it when jorb lets out little tidbits of how the hidden mechanics actually work. Much speculation has been had on quest trees, but now we know.

dorag wrote:time to gas some trees

Err... do they really pop up THAT often?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Frozen Mushroom

Postby dafels » Sun Mar 22, 2020 9:18 pm

boshaw wrote: Still a shit season that will kill the the pop.
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Re: Game Development: Frozen Mushroom

Postby dorag » Sun Mar 22, 2020 9:24 pm

jorb wrote:We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added two new seasonal herbs for everyone's favorite season!

Key Fixes
-----------------------
  • Fixed an issue whereby Maneuvers and Combat School μ-values interacted poorly with the new Attack Weight formula. Attack/Block Weight bonuses are now (roughly) applied after the stat comparison between characters.
  • Subscription Convenience now includes a bonus to digging soil (i.e. landscaping), rather than just sand.
  • Fixed a bug by which it was possible to attack through palisades.
  • Fixed an issue by which it was possible to remotely interact with hotkeyed items.

Small Fixes
-----------------------
  • The error message given when trying to ram something with a Battering Ram not sufficiently dried should now present the required drying time left.
  • Fixed an issue with Ant Paste not working as intended.
  • Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.
  • Rubble objects left behind by destroyed villages can now be inspected to see the time left until the claim disappears.
  • Fixed a bug by which it was possible to place burning dugouts in rowboats.
  • Increased Boar Spear aim timer. Reduced Boar Spear projectile speed.
  • Fixed a bug by which local quest givers gave bonuses to Whales and Orcas and all kinds of things not relevant to their location. Do note that questgivers who have already started dispensing such quests erroneously will continue to do so. Kill them if it bothers you. New quest givers should not have the problem.
  • Increased the amount of berries on Juniper Trees.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "Starry Wizard's Hat"

Store Description wrote:Image$9 You will be a sky full of stars and magic in the Starry Wizard's Hat!


All Gold subscribers have been awarded the "Starry Wizard's Hat". free of charge.

In the Pipe
-----------------------

Enjoy!

Thanks a lot fixed a bunch mainly quest things but ty!
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Re: Game Development: Frozen Mushroom

Postby TheUltimateC » Sun Mar 22, 2020 9:33 pm

jorb wrote:Key Fixes
-----------------------
[list]
[*] Fixed an issue whereby Maneuvers and Combat School μ-values interacted poorly with the new Attack Weight formula. Attack/Block Weight bonuses are now (roughly) applied after the stat comparison between characters.


What do you mean by 'roughly'?
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