Game Development: Frozen Mushroom

Announcements about major changes in Haven & Hearth.

Re: Game Development: Frozen Mushroom

Postby thesourceofsadness » Mon Mar 23, 2020 5:10 am

Stockpile change is perfect, keep it. Let the lazy whiners whine.

Hitting the pile of trash IRL will not make all the trash disappear, so why should it in game?
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Re: Game Development: Frozen Mushroom

Postby bmjclark » Mon Mar 23, 2020 8:03 am

Soooo did you make boreworms spawn randomly in caves with this patch (not while mining, just randomly in the middle of caves). Because ive never seen this happen before but it's happened twice since the patch.
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Re: Game Development: Frozen Mushroom

Postby bitza » Mon Mar 23, 2020 8:25 am

thesourceofsadness wrote:Stockpile change is perfect, keep it. Let the lazy whiners whine.

Hitting the pile of trash IRL will not make all the trash disappear, so why should it in game?


hurr durr looking at a dandelion doesn't make you smarter in real life, why does it work that way
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Re: Game Development: Frozen Mushroom

Postby Vigilance » Mon Mar 23, 2020 9:11 am

bmjclark wrote:Soooo did you make boreworms spawn randomly in caves with this patch (not while mining, just randomly in the middle of caves). Because ive never seen this happen before but it's happened twice since the patch.

nah this has always happened since some random time last world when they realized "Oh boreworms arent spawning as intended"

you literally cant see them 95% of the time and they invisi-aggro. in fact, if you see one aboveground, aggro it, and then run back from it til it burrows, it can unburrow-aggro at you and bring a pack with it.

they're kinda jank
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Re: Game Development: Frozen Mushroom

Postby thesourceofsadness » Mon Mar 23, 2020 12:37 pm

bitza wrote:
thesourceofsadness wrote:Stockpile change is perfect, keep it. Let the lazy whiners whine.

Hitting the pile of trash IRL will not make all the trash disappear, so why should it in game?


hurr durr looking at a dandelion doesn't make you smarter in real life, why does it work that way

Actually, it does.
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Re: Game Development: Frozen Mushroom

Postby Artemiswhb » Mon Mar 23, 2020 2:13 pm

thesourceofsadness wrote:
bitza wrote:hurr durr looking at a dandelion doesn't make you smarter in real life, why does it work that way

Actually, it does.

Go back to your cave, troll ¦]

loftar wrote:However, the ctrl-shift-click transfer function in the default client does not trigger this behavior, so I suspect this is mostly a custom-client issue.

Hmmm, I'll have a look at that then, thanks! :)
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Re: Game Development: Frozen Mushroom

Postby abt79 » Mon Mar 23, 2020 2:54 pm

well shit, now there's gonna be a few hills outside my pali when dirt piles decay. Everything else is nice but that specific change is pretty gay
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Re: Game Development: Frozen Mushroom

Postby ubersheva2 » Tue Mar 24, 2020 9:43 am

Obviously, the stockpile damaging is made as a housekeeping measure, so that server wouldn't have to store thousands of rocks stockpiled in caves forever. Still could've been implemented a bit better - i was stockpiling ore while mining to pick it up a few minutes later, and it was hit with decay and scattered ore around before I even finished mining.

Also wanted to say that seasons in general is a great addition to the game. Don't want you to get discouraged by constant whine on seasons. I'm sure over time content will be added and QOL stuff related to seasons will be ironed out. Seasons enrich gameplay and add variability to it. Even in winter I had no problems finding what to do, but I live as a hermit, so probably those who live in big communities and specialise on certain tasks have more problems with that.
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Re: Game Development: Frozen Mushroom

Postby DDDsDD999 » Tue Mar 24, 2020 12:11 pm

ubersheva2 wrote:Obviously, the stockpile damaging is made as a housekeeping measure, so that server wouldn't have to store thousands of rocks stockpiled in caves forever. Still could've been implemented a bit better - i was stockpiling ore while mining to pick it up a few minutes later, and it was hit with decay and scattered ore around before I even finished mining.

Stockpiles already decayed.
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Re: Game Development: Frozen Mushroom

Postby morrogoth » Fri Mar 27, 2020 3:16 am

Might post this here if it hasn't already been posted.

since this last patch, I cant carry a barrel and refill my waterskin from it while mining anymore. I dont know what happened, but it kinda sucks that i cant anymore.
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