Game Development: Tough Cordage

Announcements about major changes in Haven & Hearth.

Re: Game Development: Tough Cordage

Postby Filipian » Sun Apr 05, 2020 9:37 pm

noseelol1 wrote:Glad to see some archer love, should raise the base dmg of ranger bow a tad imo.


I agree 100%, currently using a regular bow is almost better than ranger bow
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Re: Game Development: Tough Cordage

Postby Audiosmurf » Sun Apr 05, 2020 9:39 pm

Aceb wrote:
TheUltimateC wrote:Wow, like wow nerfing boar spears damage again. For the whole of last world it was like that with 100 base dmg and only now people discovered that it's actually decent. So one guy came crying that anything other than his beloved b12 cleaving works on armored people sand just you give and nerf.
Well hows this than for a reasoning: b12 increase's cooldowns of attacks by 25% but what it doesn't.say is that this is only for attacks based on melee combat for openings. Result ua was always meta for making openings and that one hit you deal dmg with is a bit riskier. How does that even make sense? You are holding a hevayweapon in your hand that makes it slower to f'ing your arms, yet you throw punches around at the same speed. How about you rethink that and allow for some variety in weapon choice. (Other than for practical material cost)


Steel spear when.

I'd like to see a shittier spear, too. Give me an early wooden javelin with a really high break rate.
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NORMALIZE IT
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Re: Game Development: Tough Cordage

Postby NoBizd » Sun Apr 05, 2020 9:39 pm

neeco wrote:have you hunted before? Armor pen has no effect on animals.

(>y<)

maze wrote:boar spear or bronze sword can kill a bear easy. Not sure what you're goin on about.
This was asking for a nerf for balancing too. since people were taking down trolls with boar spears. all you needed was 10.

Yes and no. We are all living in a bubble where making 100 QL++ sword or spear is ez pz, ergo this nerf means nothing for us. But you keep forgeting about casuals that don't play in 10-20+ ppl villages nor 6-10 hours per day. For them even now QL 50 spear may be hard to get, sometimes it's one girl/guy playing 1-2 hour per day. If you take out from them something as simple as hunting for big animals (No I don't mean orcas, snails nor cachalots - only bear, moose and so on), you lose a lot of player base. Keep in mind big factions are waaaay less than 50% population, that's why after 1-2 months you can see big player drop. Less players = less cash for J&L = less updates.

Should we be thinking only about spruces when changing game mechanics? Of course not.
Should we be thinking only about big bois when changing game mechanics? Of course not.
We need golden mean. So newbs have fun from newbs things, big bois from big bois things.

PS. You don't need spears to kill troll easy and/or early world. There is way more ways to abuse them.
PPS. Nope, it has nothing to do with trolls. Most crying was done after last big fights and J&L can confirm it. ɷ◡ɷ
Last edited by NoBizd on Sun Apr 05, 2020 9:41 pm, edited 1 time in total.
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Re: Game Development: Tough Cordage

Postby noseelol1 » Sun Apr 05, 2020 9:39 pm

Filipian wrote:
noseelol1 wrote:Glad to see some archer love, should raise the base dmg of ranger bow a tad imo.


I agree 100%, currently using a regular bow is almost better than ranger bow


Same, hopefully when my ranger bow quality is better its worth the slow speed. Until then, right there with ya
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Re: Game Development: Tough Cordage

Postby Ozzy123 » Sun Apr 05, 2020 9:51 pm

Nice patch :D
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Re: Game Development: Tough Cordage

Postby jorb » Sun Apr 05, 2020 10:46 pm

Ok, after some feedback: Made it so that you can use Last-minute diplomacy to delay challenges to Realm Authority Objects, by clicking the location arrow of the challenge.
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Re: Game Development: Tough Cordage

Postby SnuggleSnail » Sun Apr 05, 2020 10:49 pm

Image
I already wasted all my steel on sledgehammers smh
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Re: Game Development: Tough Cordage

Postby Yorla » Sun Apr 05, 2020 10:57 pm

jorb wrote:[*] Added "Tough Bark". Some trees (eg Willow, Cedar, Linden, &c), rather than having normal bark, now give "Tough Bark".


I believe it's called "bast", same as cattail fiber, flax and nettle. Now make bast shoes!

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And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Game Development: Tough Cordage

Postby jock » Sun Apr 05, 2020 11:00 pm

Can we get a buff to rangers bow, cause it SUCKS.
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Re: Game Development: Tough Cordage

Postby jordancoles » Sun Apr 05, 2020 11:27 pm

Obviously this was a small patch because it's Sunday and Jorb doesn't want to work on the Lord's Day :!: :ugeek:
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