jorb wrote:Kearn wrote:fix dust jewels or riot
Fix how?
they have no quality, so their effective quality is always 1
jorb wrote:Kearn wrote:fix dust jewels or riot
Fix how?
jorb wrote:[*] Increased armor penetration of arrows by +5%.
[*] Decreased Boar Spear damage from 90 to 80. Decreased Boar Spear armor penetration from 20% to 15%.
[*] Fixed an issue by which logs (or whatever) could fall on boats, and prevent entry into the boat.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
NoBizd wrote:As much as I understand why you nerfed boar spear (PVP and crying of big bois) keep in mind you literally fucked hermits and casuals playing alone that want to kill anything that has more armor like bear or moose. For me it changes nothing, when you look on it it's "only 10 dmg and 5% of AP". But spruce hats can't get as good QL as bigger villages nor as high stats as bigger players so it's BIG change for them, you decreased the AP by 1/4.
Maybe, as it's called BOAR spear, just give it back 20% vs animals and lower one vs players? It makes sense - they were crafted with killing animals in mind and their rough skin, not armors made out of metal. Of course no1 wants to get a hit with boar spear, but it's just more effective on animals. This way hermits/casuals are fine with hunting, big bois are fine with PVP (as B12 indeed should be better as it requires more and better materials).
EDIT
Rest of the update looks great, I'm just not fan of sea themed hats.
jorb wrote:The running server is the test server.
NoBizd wrote:As much as I understand why you nerfed boar spear (PVP and crying of big bois) keep in mind you literally fucked hermits and casuals playing alone that want to kill anything that has more armor like bear or moose. For me it changes nothing, when you look on it it's "only 10 dmg and 5% of AP". But spruce hats can't get as good QL as bigger villages nor as high stats as bigger players so it's BIG change for them, you decreased the AP by 1/4.
Maybe, as it's called BOAR spear, just give it back 20% vs animals and lower one vs players? It makes sense - they were crafted with killing animals in mind and their rough skin, not armors made out of metal. Of course no1 wants to get a hit with boar spear, but it's just more effective on animals. This way hermits/casuals are fine with hunting, big bois are fine with PVP (as B12 indeed should be better as it requires more and better materials).
EDIT
Rest of the update looks great, I'm just not fan of sea themed hats.
TheUltimateC wrote:Wow, like wow nerfing boar spears damage again. For the whole of last world it was like that with 100 base dmg and only now people discovered that it's actually decent. So one guy came crying that anything other than his beloved b12 cleaving works on armored people sand just you give and nerf.
Well hows this than for a reasoning: b12 increase's cooldowns of attacks by 25% but what it doesn't.say is that this is only for attacks based on melee combat for openings. Result ua was always meta for making openings and that one hit you deal dmg with is a bit riskier. How does that even make sense? You are holding a hevayweapon in your hand that makes it slower to f'ing your arms, yet you throw punches around at the same speed. How about you rethink that and allow for some variety in weapon choice. (Other than for practical material cost)
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