Game Development: Smoked 'Shroom

Announcements about major changes in Haven & Hearth.

Re: Game Development: Smoked 'Shroom

Postby Kearn » Sun May 03, 2020 9:46 pm

pls retrofix dust jewels reeeeee
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Re: Game Development: Smoked 'Shroom

Postby MadNomad » Sun May 03, 2020 10:49 pm

svino wrote:smoking cheese sounds ridiculous in terms of gameplay, but it could be cool if instead of increasing the feps to ridiculous levels, they would just switch the stats around (please give constitution cheese)


or hunger reduction, or both, depending on what you're making
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Re: Game Development: Smoked 'Shroom

Postby jordancoles » Sun May 03, 2020 11:39 pm

Cool some actual new stuff
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Smoked 'Shroom

Postby LunarArchon » Mon May 04, 2020 12:01 am

Cool patch! Tree variety being relevant is awesome. Hopefully the boat fix works out for everyone.

The materials readout does not seem to be visible in Government/Village Management. Village Banner for example. Possible future work lol? Thanks!
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Re: Game Development: Smoked 'Shroom

Postby jordancoles » Mon May 04, 2020 1:16 am

Does smoker Q matter?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Smoked 'Shroom

Postby Necrisha » Mon May 04, 2020 1:37 am

Zyean wrote:Can't put bollocks in them, is that intentional?


Maybe it's because no one wants great balls a'fire! XD

Actually with the normal methods in smoking meats the bollocks would be exceptionally difficult to smoke. Brine and marinating meats/veg before smoking would be an awesome next logical step and take saltwater.
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Re: Game Development: Smoked 'Shroom

Postby Kuddie » Mon May 04, 2020 1:52 am

Great addition to an already great game!
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Re: Game Development: Smoked 'Shroom

Postby Ants » Mon May 04, 2020 2:12 am

I love the concept of wood blocks affecting FEPs. Now we finally have a reason to farm previously useless bushes and trees like boxwood!
I also love the new hat. Food hats are good hats.
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Re: Game Development: Smoked 'Shroom

Postby drakesaint » Mon May 04, 2020 3:52 am

Someone is going to love FEP-hunting in the Ring of Brodgar's Smoker article.
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Re: Game Development: Smoked 'Shroom

Postby Oddity » Mon May 04, 2020 6:21 am

jordancoles wrote:Does smoker Q matter?

we'll find out in 14 hours!
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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