New Implementations
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- Loftar has been β-testing the client rendering rewrite, and, effective tonight, we are finally, three years later, pushing the new client as the effective default client of Haven & Hearth. We will, for some time, maintain a launcher for the old client -- http://game.havenandhearth.com/java/old-launcher.jar -- perhaps to iron out some additional bugs, and to give players some time to adjust, but we do aim to drop support for the old client before too long, as it uses an old resource tree which we no longer wish to/can maintain. All custom client makers are advised to migrate to the new client code as soon as possible. I, for one, am very happy about this.
- Updated the Blueprint system to provide easier access to various types of object data. Authority objects should now present their Authority costs, and containers their inventory sizes.
- Added "Creel". Fishing bag which allows the player to carry additional fish when equipped.
Key Fixes
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- Added variable materials to Querns. They should now take the stone material of whatever boulder you make them from.
Small Fixes
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- Cave Hermit quests should no longer ask the player to descend to cave level 9.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9 is the "LED Cap"
Store Description wrote:$9 Light up the darkness with this fashion statment. It has glowing reviews!
All Gold subscribers have been awarded the "LED Cap". free of charge.
In the Pipe
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