Game Development: Creel Quern

Announcements about major changes in Haven & Hearth.

Game Development: Creel Quern

Postby jorb » Sun May 17, 2020 8:04 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • Loftar has been β-testing the client rendering rewrite, and, effective tonight, we are finally, three years later, pushing the new client as the effective default client of Haven & Hearth. We will, for some time, maintain a launcher for the old client -- http://game.havenandhearth.com/java/old-launcher.jar -- perhaps to iron out some additional bugs, and to give players some time to adjust, but we do aim to drop support for the old client before too long, as it uses an old resource tree which we no longer wish to/can maintain. All custom client makers are advised to migrate to the new client code as soon as possible. I, for one, am very happy about this.
  • Updated the Blueprint system to provide easier access to various types of object data. Authority objects should now present their Authority costs, and containers their inventory sizes.
  • Added "Creel". Fishing bag which allows the player to carry additional fish when equipped.

Key Fixes
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  • Added variable materials to Querns. They should now take the stone material of whatever boulder you make them from.

Small Fixes
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  • Cave Hermit quests should no longer ask the player to descend to cave level 9.

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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "LED Cap"

Store Description wrote:Image$9 Light up the darkness with this fashion statment. It has glowing reviews!


All Gold subscribers have been awarded the "LED Cap". free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Creel Quern

Postby Kearn » Sun May 17, 2020 8:05 pm

fix my dust jewels reeeee
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Re: Game Development: Creel Quern

Postby Robertzon » Sun May 17, 2020 8:05 pm

dev stream when?
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Re: Game Development: Creel Quern

Postby Zentetsuken » Sun May 17, 2020 8:05 pm

Image
Image
Image
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Re: Game Development: Creel Quern

Postby CryCryBaby » Sun May 17, 2020 8:05 pm

nitza!
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Re: Game Development: Creel Quern

Postby Audiosmurf » Sun May 17, 2020 8:05 pm

IT'S A FUCKEN RENDERING UPDATE
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Creel Quern

Postby Lunarius_Haberdash » Sun May 17, 2020 8:06 pm

The creel is nice!
Fishing Tackle inventory on Fishing Hat when?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: Creel Quern

Postby IngloriouslyBad » Sun May 17, 2020 8:06 pm

MAKE MC GREAT AGAIN ( FOR ONCE )
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Re: Game Development: Creel Quern

Postby Redlaw » Sun May 17, 2020 8:06 pm

Looks like a nice update, keep em coming.
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Re: Game Development: Creel Quern

Postby Vassteel » Sun May 17, 2020 8:07 pm

definitely a Meh patch
jorb wrote:Stop shitposting.
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