Game Development: Sails Furled

Announcements about major changes in Haven & Hearth.

Game Development: Sails Furled

Postby jorb » Sat Jul 11, 2020 11:10 pm

We've been developing, and here's what's new.

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New Implementations
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  • Ship Sails -- For Knarrs and Snekkjas respectively -- are now built as separate objects from the ships themselves, and can thus be changed or taken down without rebuilding the entire ship. The quality of the sail, thus, presently has no impact on the quality of the ship for purposes of speed calculations. Some building cost resources were shifted over from the ships to the sails, but the net total building cost for a functioning ship was left unchanged. Only people with a Master Key may change sails.

Key Fixes
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  • Tempered the amount of Den Mothers spawning in Bat Caves. Only relevant for new Bat Caves spawned after this patch.

Small Fixes
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  • Fixed a small bug that caused two cargo meshes for Knarrs to never activate.

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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "Warlock's Familiar"

Store Description wrote:Image$9 Wicked tongues whisper that the Warlock's hat is a species of squid, whose one eye has beheld secrets Hearthlings were not meant to know.


All Gold & Silver subscribers have been awarded the "Warlock's Familiar". free of charge.

In the Pipe
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  • We are working on a slightly bigger system.
  • Loftar is working on implementing GPU side skinning for the client.
  • Time to... like us on Facebook?

Enjoy!
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Re: Game Development: Sails Furled

Postby Hose » Sat Jul 11, 2020 11:11 pm

Issa new hat!
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Re: Game Development: Sails Furled

Postby Ejnekor » Sat Jul 11, 2020 11:12 pm

How are sails 'protected' then? Only person with master key can change it?
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Re: Game Development: Sails Furled

Postby boreial » Sat Jul 11, 2020 11:12 pm

can the old pulled down sails now be retextured using a sketch?
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Re: Game Development: Sails Furled

Postby loftar » Sat Jul 11, 2020 11:14 pm

Ejnekor wrote:How are sails 'protected' then? Only person with master key can change it?

Indeed. it also takes some time to furl the sail, which is cancelled if the ship moves, so that even one with a master key can't snatch the sail in a chase or something.
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Re: Game Development: Sails Furled

Postby jordancoles » Sat Jul 11, 2020 11:36 pm

The quality of the sail, thus, presently has no impact on the quality of the ship for purposes of speed calculations. Some building cost resources were shifted over from the ships to the sails, but the net total building cost for a functioning ship was left unchanged.

So, you can't put a high q sail on a lower q boat to up its q?
And also that means you can't increase boat q with high q cloth?

In some ways this was a nerf but it could also be considered a buff depending on what your top qualities are
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Re: Game Development: Sails Furled

Postby shubla » Sun Jul 12, 2020 12:45 am

Perhaps sails could be made into something that requires repairs occasionally. Especially if used in winds of the high seas.
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Re: Game Development: Sails Furled

Postby Zentetsuken » Sun Jul 12, 2020 12:51 am

shubla wrote:Perhaps sails could be made into something that requires repairs occasionally. Especially if used in winds of the high seas.


Perhaps no.
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Re: Game Development: Sails Furled

Postby Headchef » Sun Jul 12, 2020 1:05 am

Image

so what is this
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Re: Game Development: Sails Furled

Postby Gerdgen » Sun Jul 12, 2020 1:27 am

Mirab, with sails unfurled.
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