New Implementations
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- Ship Sails -- For Knarrs and Snekkjas respectively -- are now built as separate objects from the ships themselves, and can thus be changed or taken down without rebuilding the entire ship. The quality of the sail, thus, presently has no impact on the quality of the ship for purposes of speed calculations. Some building cost resources were shifted over from the ships to the sails, but the net total building cost for a functioning ship was left unchanged. Only people with a Master Key may change sails.
Key Fixes
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- Tempered the amount of Den Mothers spawning in Bat Caves. Only relevant for new Bat Caves spawned after this patch.
Small Fixes
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- Fixed a small bug that caused two cargo meshes for Knarrs to never activate.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9 is the "Warlock's Familiar"
Store Description wrote:$9 Wicked tongues whisper that the Warlock's hat is a species of squid, whose one eye has beheld secrets Hearthlings were not meant to know.
All Gold & Silver subscribers have been awarded the "Warlock's Familiar". free of charge.
In the Pipe
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- We are working on a slightly bigger system.
- Loftar is working on implementing GPU side skinning for the client.
- Time to... like us on Facebook?
Enjoy!