jordancoles wrote:So, you can't put a high q sail on a lower q boat to up its q?
And also that means you can't increase boat q with high q cloth?
It might be fun to make the attached sail quality influence the speed of the ship, so I think we might still consider it. We just didn't think of it until right before we were about to patch it. It could suck a bit to add it at this point though, since sails haven't been created with quality, but perhaps there could be some reasonable transition that could be made (pre-existing sails taking the quality of the knarr they're attached to, or something).
Sorry about the knarr quality bug. It was just intended as a quick internal update of the blueprint to a new system, so I didn't think much of it. Just goes to remind me to test even the slightest of changes, I guess.