Game Development: Pink Angler

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pink Angler

Postby IngloriouslyBad » Sun Jul 19, 2020 9:23 pm

TBH capes are not very good, like at all. Newman traps. But atleast some of them look cool.

The knarr and snekk bashing will discourage alot of people. Good luck with that.
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Re: Game Development: Pink Angler

Postby loftar » Sun Jul 19, 2020 9:24 pm

IngloriouslyBad wrote:The knarr and snekk bashing will discourage alot of people. Good luck with that.

Being able to bash an undocked snekkja has been the case for quite some time by now, though.
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Re: Game Development: Pink Angler

Postby wonder-ass » Sun Jul 19, 2020 9:27 pm

make destroying knarrs take really long to deter just random bashing. useful for when people block river not so useful to destroy every knarr you see on the way.
a destroyed knarr/snek should drop sail which cant be destroyed, trophy for bragging rights i suppose?

(collecting sails sounds fun)
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Re: Game Development: Pink Angler

Postby jordancoles » Sun Jul 19, 2020 9:28 pm

Troll cloaks next?

Also,
Knarrs may now be docked. We will, next week, make it so that Knarrs can be destroyed when not docked, just as the Snekkjas already are. Dock your Knarrs. (EDIT: Will consider this a bit. Feel free to argue for/against this.)


So there was be literally no reason to make knars other than the extra carry capacity for players and items. Snekkjas are way cheaper, aren't speed capped and scale way better than knars do.

The only thing knars have going for them is that they can't be hand bashed and the storage potential.
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Re: Game Development: Pink Angler

Postby NoBizd » Sun Jul 19, 2020 9:30 pm

IngloriouslyBad wrote:TBH capes are not very good, like at all. Newman traps. But atleast some of them look cool.

True, occupying two slots is pain in the ass. Usually any QL 2x cloths with 2x gildings (or more ofc) gives way more stats than one cape with some stats + gildings that block you two slots... (◕︿◕) The older the world is the bigger the diffrence is in cape vs 2 cloths, what is sad cuz some of them looks REALLY cool.

loftar wrote:Being able to bash an undocked snekkja has been the case for quite some time by now, though.

But it's easy to replace bashed Snekkja, even for hermit playing 1-2 hours per 2 days. Knarrs are way more expensive, their biggest advantage right now was that they aren't bashable by hand.
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Re: Game Development: Pink Angler

Postby LunarArchon » Sun Jul 19, 2020 9:34 pm

The glass buff is awesome. But getting a nice kiln is super challenging/time consuming for us hermits. Any thoughts on a different source for high Q clay? I would suggest changing Potter's clay to not require bone clay. OR make some of the materials optional. This would make Potter's credo much better I think.
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Re: Game Development: Pink Angler

Postby loftar » Sun Jul 19, 2020 9:36 pm

NoBizd wrote:But it's easy to replace bashed Snekkja, even for hermit playing 1-2 hours per 2 days. Knarrs are way more expensive, their biggest advantage right now was that they aren't bashable by hand.

Yes, I just corrected the seemingly erroneous notion that introducing snekkja bashability now would discourage someone.
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Re: Game Development: Pink Angler

Postby iamahh » Sun Jul 19, 2020 10:03 pm

"docked" means having set home dock, or being close to dock?

that cape made me want to hunt these things for the 1st time, would be nice to have some "aesthetic slots" just for "swag"
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Re: Game Development: Pink Angler

Postby Scilly_guy » Sun Jul 19, 2020 10:04 pm

iamahh wrote:"docked" means having set home dock, or being close to dock?

While on a ship you can now right click on a dock and select "dock" from the flower menu.
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Re: Game Development: Pink Angler

Postby iamahh » Sun Jul 19, 2020 10:08 pm

Scilly_guy wrote:
iamahh wrote:"docked" means having set home dock, or being close to dock?

While on a ship you can now right click on a dock and select "dock" from the flower menu.


oh ok, will check on that when it's back
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