Game Development: Pink Angler

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pink Angler

Postby mvgulik » Mon Jul 20, 2020 9:07 pm

not_a_cat wrote:
jorb wrote:
  • Added four new pigments: Brown, Gray, Teal, and Lime.

viewtopic.php?f=39&t=68867
4 new colors added to uploader

jorb wrote:
  • Added "Pink" and "Beige" pigments. Cleaned up the "Pigments & Imagery" submenu of the Action Menu.

viewtopic.php?f=39&t=68961
and no new colors added

that feels quite inconsistent

Yea, think your right. Now that I see both statements side by side.

---

(Currently only the specified 13 color are active when uploading an image)
Last edited by mvgulik on Mon Jul 20, 2020 9:44 pm, edited 1 time in total.
mvgulik
 
Posts: 3742
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Pink Angler

Postby mvgulik » Mon Jul 20, 2020 9:19 pm

Some other image uploading page oddity.

It specifies images should be ... optimally ... be "even powers of two". So 2^2, 2^4, 2^6, etc (or just a power of 4)

But it also seems to have a size limit of 512x512. Which (512) by my Math is NOT a "even power of two".

What the logic behind that might be eludes me. ... (mmm ... except one I guess)
mvgulik
 
Posts: 3742
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Pink Angler

Postby shubla » Mon Jul 20, 2020 9:29 pm

mvgulik wrote:Some other image uploading page oddity.

It specifies images should be ... optimally ... be "even powers of two". So 2^2, 2^4, 2^6, etc (or just a power of 4)

But it also seems to have a size limit of 512x512. Which (512) by my Math is NOT a "even power of two".

What the logic behind that might be eludes me. ... (mmm ... except one I guess)

Perhaps they mean that powers of two, which are even. For example, 2 is even, 4 is even, 8 is even and so on. Of course, there is little to no point in saying this, because all powers of two are even (except for maybe 0 and negative ones).
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Pink Angler

Postby mvgulik » Mon Jul 20, 2020 10:12 pm

Right ... Image

(QA checklist not completed yet, I take it.)
mvgulik
 
Posts: 3742
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Pink Angler

Postby OrionChocoKot » Mon Jul 20, 2020 10:53 pm

Why cape? why not to make a new type of armor, like "scale armor" which could had actual practical use and sounds more logical
OrionChocoKot
 
Posts: 13
Joined: Wed Dec 05, 2018 5:48 pm

Re: Game Development: Pink Angler

Postby mvgulik » Tue Jul 21, 2020 7:06 am

not_a_cat wrote:Seems like pink and beige colors were not added to http://www.havenandhearth.com/portal/upload palette yet

mvgulik wrote:(Currently only the specified 13 color are active when uploading an image)

Both are fixed now.

+Beige: #B29B7B - ██████
+Pink: #EE108E - ██████

Full color-code vs color-name list (mainly based on RoB data)
Teal: #1CE76E - ██████
Black: #1E1E1E - ██████
Beige: #B29B7B - ██████
Green: #32B419 - ██████
Red: #F01432 - ██████
Purple: #BE2882 - ██████
Pink: #EE108E - ██████
Turquoise: #5ABEBE - ██████
Brown: #503526 - ██████
Blue: #2828E6 - ██████
Lime: #A3E71D - ██████
Gray: #808080 - ██████
White: #DCDCDC - ██████
Yellow: #E6DC32 - ██████
Orange: #DC5A1E - ██████


Image

---

Just for fun (Cross-Eye 3D)
Image
Last edited by mvgulik on Tue Jul 21, 2020 8:15 am, edited 1 time in total.
mvgulik
 
Posts: 3742
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Pink Angler

Postby Slowwalker » Tue Jul 21, 2020 8:10 am

How about making it possible to "anchor" the knarr just to the shore? Let's say this needs to be done with the bow and stern for full effect, while not standing in the water at this time. This will ensure that the river is not blocked.

If a "security note" goes as a bonus, as in Leanto, which will allow taking things from the knarr without stealing only to the one who "anchored" it - all hermits will be grateful to you! I have always dreamed of "living on a ship", but, unfortunately, there is no such mechanics now. Or such a special ship.
User avatar
Slowwalker
 
Posts: 35
Joined: Sun Jun 09, 2013 10:49 am

Re: Game Development: Pink Angler

Postby shubla » Tue Jul 21, 2020 8:29 am

Image
Getting this with standard gimp saved pngs.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Pink Angler

Postby mvgulik » Tue Jul 21, 2020 12:24 pm

O brother ...

- Opens up Gimp.
- Creates a new 512x512 image. (Other setting are standard, ... of course.)
- Saves/Exports to PNG (Also standard settings. Def's will know what those are, I'm sure)
- Imports into HnH image up-loader.

Guess what ... no error !

... Why em I not surprised ...
mvgulik
 
Posts: 3742
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Pink Angler

Postby not_a_cat » Tue Jul 21, 2020 12:35 pm

maybe it is worth considering making new Pink slightly lighter? Let's say 40% whiter.

So, instead of
██████ - Purple: #BE2882
██████ - Red: #F01432
██████ - Pink: #EE108E
██████ - White: #DCDCDC
we'll get
██████ - Purple: #BE2882
██████ - Red: #F01432
██████ - Pink: #E75E7E
██████ - White: #DCDCDC
not_a_cat
 
Posts: 158
Joined: Fri Nov 25, 2016 3:41 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 17 guests