Game Development: Creamy Crop Circle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Creamy Crop Circle

Postby Lurux » Thu Jul 23, 2020 8:06 am

So how does this work now ? Do we get +10 quality on the max cap we have per circle we build for one season long?
I agree about the needless invisibility of the crop cap - at least let us build something to inspect the soil and max caps before we start to build complete villages on q 170 capped flax grounds.
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Re: Game Development: Creamy Crop Circle

Postby Bilesko » Thu Jul 23, 2020 8:13 am

"Archery now takes combat cooldown into consideration, meaning that you cannot fire a ranged weapon while a combat cooldown is active."

What is the extra waiting time for?
After all, there is a time from initiating the shot to releasing the arrow. You can possibly extend it to reduce the damage/s.
Adding an extra factor that you have to wait for doesn't make sense to me.
Another solution would be to leave a new cooldown on and the shot would be instant
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Re: Game Development: Creamy Crop Circle

Postby Garlicman » Thu Jul 23, 2020 9:07 am

8 days until winter is a good time to introduce something that disappears in winter.
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Re: Game Development: Creamy Crop Circle

Postby beefy » Thu Jul 23, 2020 9:27 am

cool patch!

i'd just like to know if it's worth building a crop circle now?
it will disapear, but the the crop cap stays +10?
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Re: Game Development: Creamy Crop Circle

Postby Enjoyment_2 » Thu Jul 23, 2020 10:00 am

Garlicman wrote:8 days until winter is a good time to introduce something that disappears in winter.

shhh... there was a strong argument behind this. we just too dumb to understand how fuckin fun it would be when ppl built those circles face the fact they do disappear in one week. True joy.
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Re: Game Development: Creamy Crop Circle

Postby mvgulik » Thu Jul 23, 2020 10:56 am

Zentetsuken wrote:Sadly the people who bitch the loudest make the biggest impact on development.

That's one way how things generally work. Cry hard and get counted. Don't raise your voice and you don't count.
... The other final one is of course. Cry the wrong thing, and lose your head (or freedom).

Potentially related verb: Power corrupts.
(Pinhole vision (Hail Twitter & Facebook ... and Trump) also helps a lot with that)
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Re: Game Development: Creamy Crop Circle

Postby mvgulik » Thu Jul 23, 2020 11:39 am

Interesting addition.
Going to be interesting to see how that plays out across a few HnH years.

~15 tiles radius. :shock:
"decreasing from the center towards the edges"
Mmm, Could be linear, could be something else ...

... Hearing the complainers makes one wonder what they think the point of the game is. ...
Last edited by mvgulik on Thu Jul 23, 2020 2:38 pm, edited 1 time in total.
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Re: Game Development: Creamy Crop Circle

Postby iamahh » Thu Jul 23, 2020 12:47 pm

amazing theres people still trying to compete in this game :lol:

tbh I dont care whoever is leading the numbers, now the extra steps to make glass got me worried, but experimenting is necessary too so I'm optimist
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Re: Game Development: Creamy Crop Circle

Postby pietin1 » Thu Jul 23, 2020 3:41 pm

this update sucks because only certain ppl will be able to do them if it requires salt and/or heart leaves
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Re: Game Development: Creamy Crop Circle

Postby Noid » Thu Jul 23, 2020 4:38 pm

Anyone else noticed the similarity of that circle with the alchemist's ones?

Image

I think this update is just to test the system before bringing in the big alchemy update that's coming next.
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