Game Development: Alchemical Adventures

Announcements about major changes in Haven & Hearth.

Re: Game Development: Alchemical Adventures

Postby jordancoles » Fri Jul 31, 2020 10:40 pm

Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14015
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Alchemical Adventures

Postby captainmorgan » Fri Jul 31, 2020 10:49 pm

Gunpowder! ... and cannons
captainmorgan
 
Posts: 92
Joined: Wed Sep 27, 2017 11:28 am

Re: Game Development: Alchemical Adventures

Postby talon00302 » Fri Jul 31, 2020 10:51 pm

User avatar
talon00302
 
Posts: 481
Joined: Sun Apr 15, 2012 8:30 pm

Re: Game Development: Alchemical Adventures

Postby Apocoreo » Fri Jul 31, 2020 11:23 pm

For my first potion, I've made Bone Hurting Juice

Image
i like game grumps


#1 Moloch acolyte
User avatar
Apocoreo
 
Posts: 743
Joined: Wed Feb 02, 2011 4:33 pm

Re: Game Development: Alchemical Adventures

Postby ChildhoodObesity » Fri Jul 31, 2020 11:34 pm

poggers, ty
User avatar
ChildhoodObesity
 
Posts: 4158
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Alchemical Adventures

Postby jordancoles » Fri Jul 31, 2020 11:58 pm

I'm a little disappointed that the potion's tooltip doesn't say what it was made with. Could this be added?
Also, ideally, we would have a recipe journal for these things rather than google docs and spreadsheets
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14015
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Alchemical Adventures

Postby iamahh » Sat Aug 01, 2020 12:12 am

my humble research so far

Image

guess it will be all catalogued soon, but one can roleplay

PROTIP: if ingredient selection doesn't work, lift another one from inventory
Last edited by iamahh on Sat Aug 01, 2020 12:24 am, edited 1 time in total.
iamahh
 
Posts: 1810
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Alchemical Adventures

Postby Stoneface » Sat Aug 01, 2020 12:22 am

I'm really hoping for something that doesn't sound like my insides are going to be exploded.
Stoneface
 
Posts: 253
Joined: Sat Sep 04, 2010 1:28 pm

Re: Game Development: Alchemical Adventures

Postby iamahh » Sat Aug 01, 2020 12:26 am

Stoneface wrote:I'm really hoping for something that doesn't sound like my insides are going to be exploded.


when all research is done it will be so OP that players will regret sharing their knowledge
iamahh
 
Posts: 1810
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Alchemical Adventures

Postby iamahh » Sat Aug 01, 2020 12:27 am

Enjoyment_2 wrote:15 lye for 1 operation isn't too much?


this
iamahh
 
Posts: 1810
Joined: Sat Dec 12, 2015 8:23 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 158 guests