New Implementations
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- Added new skill "Glass Blowing", now required for most, if not all, glass making.
- Added "Glass Blowing Rod", tool. Used in conjunction with a Crucible to blow rounded glass items.
- Added "Glass Pane Frame", processing object, By letting molten glass cool on a mirror of quicksilver, you can create smooth and well-formed Glass Panes, useful for several crafts.
- Glass is now first created in a molten state, which, if left wherever, will form into Raw Glass. If left in an active Glass Pane Frame, it will turn into Glass Panes instead.
Key Fixes
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- Fixed a bug by which the Elixir timers could occasionally fail to remove themselves, causing massive wounds. Saw aching joints @ 73.5k. Share your war stories below!
- If you manage to impart the same potential effect more than once on an alchemical ingredient, it will only count once for the purposes of positive Elixir effects, but still count as a matched effect, and reduce the potion's negative side effect.
Small Fixes
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- Snow objects now ask for "snow" rather than "a snow" when trying to repair them. Xanadu Wolf's Cape awarded to l0ft4r.
- Buffed the "Potent Rod", "Prism" and "Magnifying Glass" curiosities on account of the more involved crafting process.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9 is the "Mountain Top"
Store Description wrote:$9 Real estate for sale: Sunny Mountain Top with tall peak above the clouds, and your very own river. Several trees.
All Gold & Silver subscribers have been awarded the "Mountain Top.". free of charge.
In the Pipe
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- Loftar has finished GPU processing of both bone and mesh animations, allowing, among other things, for instanced rendering of animated meshes (beehives, &c). This has not been pushed yet as a thereby introduced technical limitation (a maximum of four bone influences per vertex) necessitates me to rework some art resources to not cause various dumb mesh bleeds. Will try to push before the end of August at least.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- An update to the server-client protocol is the next project in the pipe. It is a relatively limited scope project to allow for better definitions of objects in relation to other objects (E.g. bubbling retort standing on lit tripod burner with variable materials, standing on an Alchemist's table. That kind of stuff). One upside is that it could allow us to add variable materials to tools and equipment. This is necessary for the next project after, namely Object Controlled Objects, which we consider the next major milestone in development.
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Enjoy!