Game Development: Through a Glass Darkly

Announcements about major changes in Haven & Hearth.

Re: Game Development: Through a Glass Darkly

Postby jordancoles » Mon Aug 17, 2020 11:20 am

I can't wait to get brain damage while trying to make towers or, ironically, monocles :ugeek:
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Re: Game Development: Through a Glass Darkly

Postby jorb » Mon Aug 17, 2020 11:34 am

Generously, I don't think there is any risk of Quicksilver Poisoning when making Glass Panes. Should arguably be fixed.
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Re: Game Development: Through a Glass Darkly

Postby jordancoles » Mon Aug 17, 2020 11:37 am

jorb wrote:Generously, I don't think there is any risk of Quicksilver Poisoning when making Glass Panes. Should arguably be fixed.

As far as I know/recall, any time that you touch quicksilver you risk poisoning (like if you're transferring it between vessels such as a bucket/barrel/glass-pane-mold thing)
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Re: Game Development: Through a Glass Darkly

Postby jorb » Mon Aug 17, 2020 11:38 am

You could be right.
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Re: Game Development: Through a Glass Darkly

Postby jordancoles » Mon Aug 17, 2020 11:40 am

In the future, could you consider adding things from the text document you've been building onto each livestream?
Just go down the document and add a few small things each week from the player suggestions?
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Re: Game Development: Through a Glass Darkly

Postby jorb » Mon Aug 17, 2020 12:01 pm

I mean... I work from the document all the time. Anything in particular you'd like to see?
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Re: Game Development: Through a Glass Darkly

Postby Fostik » Mon Aug 17, 2020 12:20 pm

jorb wrote:Anything in particular you'd like to see?


Yes, Loftar.
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Re: Game Development: Through a Glass Darkly

Postby Gorakil » Mon Aug 17, 2020 12:52 pm

jordancoles wrote:
jorb wrote:Generously, I don't think there is any risk of Quicksilver Poisoning when making Glass Panes. Should arguably be fixed.

As far as I know/recall, any time that you touch quicksilver you risk poisoning (like if you're transferring it between vessels such as a bucket/barrel/glass-pane-mold thing)

Not true. Transferring doesnt give u wounds.
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Re: Game Development: Through a Glass Darkly

Postby iamahh » Mon Aug 17, 2020 1:09 pm

got the cape boner too

guessing it's related to mixing Amber and the new client, I've played both for a while, usually crashed while sailing
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Re: Game Development: Through a Glass Darkly

Postby vatas » Mon Aug 17, 2020 2:06 pm

Added "Glass Blowing Rod", tool. Used in conjuction with a Crucible to blow rounded glass items.


I copy-pasted that to wiki, and got red underlining. Turns out a "n" got left out by jorb. Quite unplayable.
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