Game Development: Through a Glass Darkly

Announcements about major changes in Haven & Hearth.

Re: Game Development: Through a Glass Darkly

Postby jordancoles » Mon Aug 17, 2020 11:20 am

I can't wait to get brain damage while trying to make towers or, ironically, monocles :ugeek:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14034
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Through a Glass Darkly

Postby jorb » Mon Aug 17, 2020 11:34 am

Generously, I don't think there is any risk of Quicksilver Poisoning when making Glass Panes. Should arguably be fixed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18378
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Through a Glass Darkly

Postby jordancoles » Mon Aug 17, 2020 11:37 am

jorb wrote:Generously, I don't think there is any risk of Quicksilver Poisoning when making Glass Panes. Should arguably be fixed.

As far as I know/recall, any time that you touch quicksilver you risk poisoning (like if you're transferring it between vessels such as a bucket/barrel/glass-pane-mold thing)
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14034
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Through a Glass Darkly

Postby jorb » Mon Aug 17, 2020 11:38 am

You could be right.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18378
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Through a Glass Darkly

Postby jordancoles » Mon Aug 17, 2020 11:40 am

In the future, could you consider adding things from the text document you've been building onto each livestream?
Just go down the document and add a few small things each week from the player suggestions?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14034
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Through a Glass Darkly

Postby jorb » Mon Aug 17, 2020 12:01 pm

I mean... I work from the document all the time. Anything in particular you'd like to see?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18378
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Through a Glass Darkly

Postby Fostik » Mon Aug 17, 2020 12:20 pm

jorb wrote:Anything in particular you'd like to see?


Yes, Loftar.
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2030
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: Through a Glass Darkly

Postby Gorakil » Mon Aug 17, 2020 12:52 pm

jordancoles wrote:
jorb wrote:Generously, I don't think there is any risk of Quicksilver Poisoning when making Glass Panes. Should arguably be fixed.

As far as I know/recall, any time that you touch quicksilver you risk poisoning (like if you're transferring it between vessels such as a bucket/barrel/glass-pane-mold thing)

Not true. Transferring doesnt give u wounds.
User avatar
Gorakil
 
Posts: 74
Joined: Thu Apr 28, 2016 11:20 pm

Re: Game Development: Through a Glass Darkly

Postby iamahh » Mon Aug 17, 2020 1:09 pm

got the cape boner too

guessing it's related to mixing Amber and the new client, I've played both for a while, usually crashed while sailing
iamahh
 
Posts: 1810
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Through a Glass Darkly

Postby vatas » Mon Aug 17, 2020 2:06 pm

Added "Glass Blowing Rod", tool. Used in conjuction with a Crucible to blow rounded glass items.


I copy-pasted that to wiki, and got red underlining. Turns out a "n" got left out by jorb. Quite unplayable.
The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4661
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Beronica, Python-Requests [Bot], nikitron and 16 guests