New Implementations
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- Added "Wagon Station", analogous to a Ship Dock, Wagons may now travel to the Wagon Station set as their Home station. Stations can be built most anywhere, but do not, unlike ship docks, confer any siege advantages to themselves or the wagon, so build them behind claimed walls.
- Added "Encamp":ment option to Wagons. Wagons may now be Encamped, and, when they are, require Siege Engines to destroy. When Encamped, any draft animal pulling the wagon will be hidden inside the Encampment, and protected. There is a slight additional exclusion area around Encamped wagons which prevents building, to prevent Wagon walls, and the like.
Key Fixes
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- Added the ability to lock wagons. Note that only wagons with locks installed can be Encamped.
- Added the ability to ride indefinitely in a particular direction with Shift+LMB to Wagons, analogous to how it works for other mounts.
- Added a small exclusion zone for building around Border Cairns, to prevent shenanigans.
Small Fixes
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- "Knarr Dock" renamed "Ship Dock". Wrote at least one more description text for a building. Will try to add more of those, because I notice that it's pretty lacking atm.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9 is the "Nightingale's Cap"
Store Description wrote:$9 Somewhere in the cool of the night, a bird sings softly of adventure, of wondrous things, and of love that conquers all.
All Gold & Silver subscribers have been awarded the "Nightingale's Cap". free of charge.
In the Pipe
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- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- An update to the server-client protocol is the next project in the pipe. It is a relatively limited scope project to allow for better definitions of objects in relation to other objects (E.g. bubbling retort standing on lit tripod burner with variable materials, standing on an Alchemist's table. That kind of stuff). One upside is that it could allow us to add variable materials to tools and equipment. This is necessary for the next project after, namely Object Controlled Objects, which we consider the next major milestone in development.
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Enjoy!