New Implementations
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- Added "Icon Settings". By the minimap, there is now a new button opening an interface for toggling minimap icons on or off, which includes the ability to toggle icons for trees, boulders, and bushes. The list is populated as you discover icons by moving through the world, and trees, boulders, and bushes are off by default. The list is searchable, but uncategorized.
- The list as such, though not your particular settings, are kept server side, and you keep it if you clear your java cache or start playing on another computer, or whatever.
- The list is kept per account, rather than character, so all characters on a specific account share their icon list, and it should persist over world resets and the like.
- Added, fwiw, quick and dirty icons for all trees and bushes. Boulders use their corresponding stone icon.
- We added an ugly hack to the protocol to prevent custom clients from flooding over with tree and bush icons.
Key Fixes
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- Redid the button elements over the minimap window, and they should now have better fidelity in scaled up UIs.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9 is the "Ace of Spades"
Store Description wrote:$9 This bowler dreams of high-stakes in smoky rooms, fortune telling from stacked decks, and vengeance, served cold.
All Gold & Silver subscribers have been awarded the "Ace of Spades". free of charge.
In the Pipe
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- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- An update to the server-client protocol is the next project in the pipe. It is a relatively limited scope project to allow for better definitions of objects in relation to other objects (E.g. bubbling retort standing on lit tripod burner with variable materials, standing on an Alchemist's table. That kind of stuff). One upside is that it could allow us to add variable materials to tools and equipment. This is necessary for the next project after, namely Object Controlled Objects, which we consider the next major milestone in development.
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Enjoy!