painhertz wrote:
I don't recall player numbers ever being this low with the original client.
Well when we had the very bad lag at night it got down to 2-4 people at times.
painhertz wrote:
I don't recall player numbers ever being this low with the original client.
LadyV wrote:Well when we had the very bad lag at night it got down to 2-4 people at times.
jorb wrote:[*] Added player indicators to the minimap. The icons still need some work, but, in principle, there are two icon types, one indicating self and party members, and another indicating other players.
loftar wrote:The grid is perhaps a bit more controversial, but most of what I have against it is really just people playing with it on all day erry day and it being present in every last screenshot, &c&c,
jorb wrote:
- We're planning on adding separate equipment slots for Mouth and Eyes, to support the all important "monocle, cigar, and amulet"-look. For that purpose, we have updated the "old" branch of the client git repository with stuff that customs will need to merge, on pain of crashing when we do make that change.
jorb wrote:I do dislike that people post this stuff to the media feed. Shadows turned off, flat terrain, terrain variants turned off, simple crops, grids, danger circles on animals, &c&c. Many such cases.
jorb wrote:e I do dislike that people post this stuff to the media feed. Shadows turned off, flat terrain, terrain variants turned off, simple crops, grids, danger circles on animals, &c&c. Many such cases.
Apocoreo wrote:I mean we still got legacy's screenshots in the official screenshot's section. If you want to make the game look good for new players that ain't on us players.
shubla wrote:Apocoreo wrote:I mean we still got legacy's screenshots in the official screenshot's section. If you want to make the game look good for new players that ain't on us players.
It shows history of the game development and is important to tell the new people what the game was like when it all started!