shubla wrote:ThorleifCleaver wrote:Hey, while you're working on the small feature, why don't you take the texture files you have for the various metal bars/nuggets and color-code the metal/nugget stockpiles? That's a quick tweak, unless you did something weird with the code.
I think that it is a good idea, but I also recall that devs have earlier stated something about why they are not implementing this.
I'd be curious as to the reasoning, if that is the case. I can't imagine a single valid argument for not creating visually distinct stockpiles, since the entire point of having graphics for stockpiles is to make them visually distinct. Otherwise, all stockpiles would look like a large bin or something generic. The only thing I could imagine would be the objection that metals can be mixed, thus rendering a single-color stockpile misleading. That's rather easy to fix, though: keep the generic flat grey for mixed piles or create a new, mixed texture for mixed piles. I wouldn't mind something like that for onions, too--no reason a yellow, red, and yellow/red texture couldn't be used for onion stockpiles.
Since I'm on the subject, I would also ask the devs to up the numbers on certain stockpiles to make said piles a valid alternative to chests or cabinets. If nothing else, take five seconds and up onion stockpiles to 60, in line with beetroots. I'm sure this has been asked a million times before, but since the devs are focusing on interface and other quality tweaks, might as well hit this now. It affects nothing save ease of play.